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April 14th, 2004, 05:10 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Crowded_Land
and we're off!
Quote:
It's up to each individual to figure out when "a few clams" has become "clam-hoarding
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ehh, that's really not good. what happens if someone's idea of "not clam hoarding" is 50? 100? I'd really prefer if we had a more specific honor guideline. I suggested 10...
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April 14th, 2004, 05:27 PM
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Corporal
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Join Date: Mar 2004
Posts: 123
Thanks: 0
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Re: Crowded_Land
Quote:
Originally posted by archaeolept:
and we're off!
quote: It's up to each individual to figure out when "a few clams" has become "clam-hoarding
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ehh, that's really not good. what happens if someone's idea of "not clam hoarding" is 50? 100? I'd really prefer if we had a more specific honor guideline. I suggested 10... Yeah, that's basically my point... I just make clams with spare water gems... I don't alchemize the astrals they produce to make more... but conceivably I could still end up with 20 or so by turn 40... I don't consider that "hoarding", but others might...
So I just want to know what the rules are.
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April 14th, 2004, 05:31 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Crowded_Land
I'm still up for 10 max. I'm pythium, and can eventually make quite a few, but 10 is a nice bonus w/out being too important.
If the general desire is to allow more (w/in reason), that's ok.
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April 15th, 2004, 03:16 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: Crowded_Land
I am unwilling to impose hard-and-fast rules, especially now the game has started. The original comment was simply designed to prevent those players who's strategy centres on clam-hoarding from joining the game.
I've sent a turn 1 message on the matter in the game. Basically, there is no rule. But if the game ends in a flood of Doom Horrors because someone's gem income is primarily from clams, then they have violated the spirit of this game. That's all.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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April 15th, 2004, 12:35 PM
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Corporal
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Join Date: Mar 2004
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crowded_Land
Just had to say it in the message, didn't ya. My first MP game finally, my lovely luck 3 tuatha, burned lab on 2nd turn. Ya jinxed me! Ah well, the tales of my triumph will be well-deserved when I overcome this.
Incidentally, this is EXACTLY why I think luck3 needs to completely protect your capital, I expect to see a nice 500 gold event next turn or else! 
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April 16th, 2004, 01:31 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: Crowded_Land
What can I say? I agree that luck (or lack of it) plays too great a role in the first few turns.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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April 15th, 2004, 02:40 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Crowded_Land
Quote:
Originally posted by Minrhael:
Just had to say it in the message, didn't ya. My first MP game finally, my lovely luck 3 tuatha, burned lab on 2nd turn.
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I saw a Dexter pretender in game. Maybe it was Dee Dee that visited your lab. 
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