Re: SUGGESTION: AI troop building algorithm
From what I recall of the GalCiv AI (I was a beta on the OS/2 implementation - not that that means much of my understanding and programming skills), I believe that the basic module could be moved from game to game - Stardock's first Windows game was ... The Corporate Machine (? - seems odd, but then I recall some problems with the originally proposed name for the game) - a biz empire game - and the same core AI from GalCiv was moved to it. Anyway, I'm wondering aloud if it might be possible to license and adapt that AI. ... Could be too messy and too expensive, but then again, Brad Wardell (GalCiv head programmer) is a nice guy (tm) and it might be possible/not-too-expensive.
That said, the conVersion work involved could be gross - much as I liked the game, the feature set was spartan compared to that of Dominions II and it's possible that there are just too many options for the AI to cope. However, the AI was quite good at what it did. Brad had said that it was possible to put in a nearly "perfect" game player (economically) but that it made a very boring opponent. They had to add some stuff to spice up its antics. And on top of that were the "skins" - a couple of which were actually adapted from the play styles of some of the players. For those that have played the game, "Martzian" (sp?-been too long) AI was from one of the betas.
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