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April 19th, 2004, 08:25 PM
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Sergeant
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Re: Vampire Queen mod
Quote:
Originally posted by Norfleet:
quote: Originally posted by Huzurdaddi:
But really the problem is the life drain attack. Make it armor piercing, heck make it add +10 damage or something wacky like that to "rebalance it."
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Uh....you want to make life drain BETTER? It already *IS* armor piercing, but currently adds 0 damage. You want to make it add +10 damage now? How's that balanced? I think he meant give it +10 (or something) *instead* of life draining...
Correct me if I am wrong.
- Kel
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April 19th, 2004, 08:44 PM
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First Lieutenant
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Location: Seattle
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Re: Vampire Queen mod
Quote:
I think he meant give it +10 (or something) *instead* of life draining...
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Yup that's what I meant. The life drain portion of the attack is what really makes the VQ go in the early game. Get rid of that, and "balance" it back with almost ANYTHING ( like a +10 AP attack, whatever! ) and she will not be an expanion machine.
She will probably still be pretty decenet with tons of high powered items, but that's ok. Almost all pretenders are pretty good with tons of high powered items. Maybe not as good as her, but heck she does cost 110 points.
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April 19th, 2004, 09:20 PM
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National Security Advisor
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Re: Vampire Queen mod
What makes vampires ethereal in the first place?
If it is a cloak (someone mentioned something about vampires and cloaks, thanks for him!), giving the Queen body armor would take the etherealness away. Make any weapon take away her life-draining attack, and take away one of her miscellanous item slots. She can't drain the blood if she whacks her enemies down with a sword, and surely some of those abilities come from magical amulets...
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April 19th, 2004, 09:33 PM
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Sergeant
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Re: Vampire Queen mod
She's ethereal because vampires are generally considered to be all but immune to most conventional weapons.
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April 19th, 2004, 09:38 PM
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Major General
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Re: Vampire Queen mod
That, however, has the powerful side-effect of making her just about (if not completely?) immune to Wind Ride, which would otherwise be a convenient way for dealing with the immortality.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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April 19th, 2004, 11:29 PM
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Corporal
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Re: Vampire Queen mod
The great thing about Dominions is that species and nations have themes. Therefore it should follow the undead theme -very susceptible to Fire damage. Also another thought - if this is possible - Make all vampire like units receive double damage versus lances (stake through the heart). Sure woulld make tactical battles more interesting. Those SC VQs would need some shield infantry support and it follows the vampire theme.
Those that do not think the VQ is overpowered either have never faced a human controlled tweaked VQ or they always play with one themselves.
[ April 19, 2004, 22:33: Message edited by: Pirateiam ]
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Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
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April 20th, 2004, 01:24 AM
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Sergeant
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Join Date: Oct 2003
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Re: Vampire Queen mod
The problem with VQ is that she can wear a variety of protective items and cast protective spells, making her very hard to damage; and then if she is damaged (probably for a small amount) she gets it back the next round from life drain.
If she has astral, even very high astral, she can be stopped by magic duel (backed by Banner of the Northern Star, Power of the Spheres, and potentially communion). If she brings her own banner carrier and/or communion slaves, kill them first.
If she doesn't have astral, even 20 MR won't stop a gang of mages spamming Soul Slay forever. You could do suicide runs with Inner Sun (How much damage does it do? Is there an MR save? Is it elemental?)
Is the VQ inanimate, and if so, is she affected by Shatter? (100 PREC, no MR save, 35+ armor negating damage... ouch!) Gifts from Heaven is hard to cast (Evo 5, Earth 3 Astral 1), but does 150 non-elemental damage with no MR save - if it hits. And of course, if she is given fire susceptibility, it'll be harder to avoid Holy Pyre, Just Mans Cross, Flambeau and Angelic Host. Dust to Dust and Wither Bones are effective if they hit, but require Death magic.
You can horror mark her and call horrors, but I don't know how effective that would be against a really super supercombatant. AFAIK you can't call Doom Horrors or the King of the World. (Call Doom Horror would make a cool Blood 9 spell...) Although maybe if you have enough people use Hell Power, you'll get the KotW to show up on his own.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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