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April 18th, 2004, 05:36 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Water Blessing Borked?
yeah, you can tell at a glance if you have quickness applied by the movement points of the unit.
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April 19th, 2004, 01:07 AM
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Corporal
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Join Date: Feb 2004
Location: Finland
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Re: Water Blessing Borked?
You do get extra actions, but only 50% of quickness, that is 2 actions every second turn. Order your prophet to cast 5x fanaticism and some non-holy (or non-blessed) mage cast 5x some other spell, and you can easily see the effect: fana/fana/other/fana/other/fana/fana/other...
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April 18th, 2004, 02:13 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Water Blessing Borked?
Quote:
Originally posted by Huzurdaddi:
Yupper my pretender has water 9 from construction ( it's like turn 6 or something like that).
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If you mean "from construction" as in from the way you made him then you should be getting the effects when you cast blessing.
If you mean "from construction" as in you made him a ring or robe or something that took him to 9 water, then you dont.
__________________
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April 18th, 2004, 08:44 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: Water Blessing Borked?
Quote:
You do get extra actions, but only 50% of quickness, that is 2 actions every second turn.
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Ahh so my troops are attacking 50% more. That's pretty decent. Too bad about the plus to attack and defence though. That would have rocked ( almost game breaking, actually, but that is what I was looking for since getting a water blessing effect is so costly for most races ).
Now if Illwinter added a new pretender who had like water 2 or ( shudder ) water 3 right off the bat and was availiable to all nations, and did not cost too much ( hell I would not even mind if it was immobile ) that would be *great*. I would probabaly use this strategy, a lot.
However the cost currently is just too much for what I get. The resultant troops sure are FANTASTIC, but they are just not quite enough to make up for the cost.
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April 18th, 2004, 09:16 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Water Blessing Borked?
well, don't forget that water 9 already comes w/ a +4 bonus to defense, which is in itself pretty awesome for certain sacred troops.
As well, the water-9 50% quickness is a great blessing for your sacred mages, if you're playing such a race, and for your priest squads when banishing undead.
its the best all-round blessing, IMO.
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April 19th, 2004, 01:06 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Water Blessing Borked?
Also, if a path was worth it _just_ for the bless effect, that would be a balance problem. To get your points' worth, you need to use the magic power as a magic power, too...
PvK
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April 19th, 2004, 01:25 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Water Blessing Borked?
Quote:
well, don't forget that water 9 already comes w/ a +4 bonus to defense,
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No chance of me forgetting that! That's what I was banking on! +5 defence from 10 water, +3 more from the quickness. Woot. With just the +5 alone some troops become real death machines. But add in another +3? Crazy!
Quote:
As well, the water-9 50% quickness is a great blessing for your sacred mages,
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Good point. I was only thinking about what would benifit from the bonus to defence. The haste is a nice effect on mages ( and not bad on the normal troops as well ).
Still even with this the race I was playing was not QUITE as good as pythium. The early game was just as good but not really much better. And their late game was, of course, much worse. And to top if off I had to cripple my pretender.
Still all and all the next best combo I have found.
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