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  #1  
Old May 21st, 2001, 07:58 PM

GruelThePurple GruelThePurple is offline
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Default Re: Another fighter bug?

Too, Mine Layers can drop mines while cloaked. I use this tactic quite a bit myself.

Cloaking used to have a lot of drawbacks, but these were eased in order to fix some serious bugs with the AI's use of cloaking.

This same fix for the cloaking bug also was supposed to introduce a change in combat. Any time combat was joined, all cloaked vessels automatically uncloaked to fight. This alone would rule out any cloaking issues.

Did you look to see if the carriers had any damage that may have prevented fighter launch?

Outside that, did the fighters actually have weapons on them? I have seen cases where the AI did not put weapons on the fighters, and thus, they did not fight but ran away or were not launched from their carrier.

Otherwise, I don't have any ideas at this point.

[This message has been edited by GruelThePurple (edited 21 May 2001).]
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Old May 21st, 2001, 08:26 PM

Krakenup Krakenup is offline
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Default Re: Another fighter bug?

quote:
Originally posted by GruelThePurple:
Too, Mine Layers can drop mines while cloaked. I use this tactic quite a bit myself.

Sorry, I didn't recall correctly. It was minesweeping that didn't work while cloaked - at least in Version 1.30.
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Old May 22nd, 2001, 01:54 AM

GruelThePurple GruelThePurple is offline
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Default Re: Another fighter bug?

quote:
Originally posted by Krakenup:
Sorry, I didn't recall correctly. It was minesweeping that didn't work while cloaked - at least in Version 1.30.


No worries.

You can not build (as with a space yard ship) while cloaked either. Can't tell you how often I would forget to uncloak to build a station...
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Old June 5th, 2001, 04:44 PM
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Default Re: Another fighter bug?

To revive this older topic: Now I had the same problem with carriers loaded full of fighters and yet in combat they didn't launch them. In tactical combat you couldn't launch the fighters either.
The cause?
It seems that if your empires has reached the maximum number of units in space this will prevent the fighter launch! If I scrapped units below the maximum number all returned to normal.
IMO this is a bug not a feature. It is not reasonable that carriers cannot launch their fighters in a combat no matter the number of units already in space.
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