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April 19th, 2004, 05:16 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Better randomization in my DomScripts
ok, so if I would like to execute a perl script on my machine, what perl (&where) interpreter should I fetch?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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April 19th, 2004, 05:29 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: Better randomization in my DomScripts
Quote:
Originally posted by Pocus:
ok, so if I would like to execute a perl script on my machine, what perl (&where) interpreter should I fetch?
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Just download the most recent one from http://www.perl.org/
I must admit I've never installed it on windows, but it shouldn't be too hard. Ask your nearest windows guru if you need any help.
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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April 19th, 2004, 05:50 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Better randomization in my DomScripts
Very nice. At first I wasnt sure if it was much different than downloading my code and pulling down yabasic to run it. But you have added some nice features in the .ran files.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 21st, 2004, 02:58 PM
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Shrapnel Fanatic
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Re: Better randomization in my DomScripts
Ahhhh. VERY interesting. You have started adding .map files using your .ran files. Not only did I get a Random_5.map I also got an AgeofHoofs.map and a HoburgMadness.map
Very nice.
Maybe I should start adding Poke and RandomAI's style maps to mine. Im still working at getting your prettyfier script to work as part of my map generations. 
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 21st, 2004, 03:25 PM
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Sergeant
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Join Date: Sep 2003
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Re: Better randomization in my DomScripts
Quote:
Originally posted by Gandalf Parker:
Ahhhh. VERY interesting. You have started adding .map files using your .ran files. Not only did I get a Random_5.map I also got an AgeofHoofs.map and a HoburgMadness.map
Very nice.
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Heheh. And for my next trick, I will add support for magic items and magic sites to the .ran files - without a safety net.
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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April 22nd, 2004, 10:12 PM
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Sergeant
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Re: Better randomization in my DomScripts
And still better randomization - now my randomization script also supports selecting magic sites in provinces and giving specific magic items to commanders!
Download the scripts from http://home.Online.no/~rmoldskr/Dominions read the readme.txt file for a description of the .ran format, and see DovregubbensHall.ran for an example of how to use the new functionality.
If you decide to make any randomizations (.ran files) please send them to me, so I can include them with the auto-generated maps I have on my web-site.
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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