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April 25th, 2004, 10:27 AM
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Sergeant
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Re: Sphinx Killin Tips
Too lazy to check right now but I didn't think immobiles could patrol.
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April 25th, 2004, 06:27 PM
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Major General
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Re: Sphinx Killin Tips
Quote:
Originally posted by HotNifeThruButr:
Norfleet, although this wouldn't matter to a ludicrously (my word of the day) large sieging army, the sphinx would be bLasting your units with stone age every turn, and then every couple turns when his fatigue gets high. Towers will also be demoralizing your soldiers while you beat on the aforementioned sphinx. Unless you have a large enough army, they would rout before the job is done.
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And why, exactly, are you using soldiers to storm the fort when the only target is a Sphinx they probably can't damage with their puny weapons?
This isn't a job for an army, this is a job for a demolitions team. Send in some guys equipped with armor-piercing and negating weapons that are immune to things like Breath of Winter and Soul Vortex. You'll quickly find this to be a trivial exercise once you realize that this is not a battle, this is a demolitions project.
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April 25th, 2004, 06:51 PM
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National Security Advisor
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Re: Sphinx Killin Tips
When I talked about auto-patrol, I meant that Sphinx would not patrol but would always be conisdered to be outside the fort, just as all patrollers are ATM. So, that Sphinx could very well be researching, but it would still be exposed to attack. It wouldn't have the towers of your fortress to defend it, but it would have all its magics, and of course would have to be destroyed by those special demolition teams. The only problem is the fact that if everybody else routs, the Sphunx dies... But that is totally different problemm, and not really related to the Sphinx-problem.
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April 25th, 2004, 11:28 PM
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Sergeant
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Re: Sphinx Killin Tips
I can't think of one morale-less unit that can even put a dent in a properly built sphinx before tower fire or spells would cut them apart.
I've said it once, but I'll say it again, the best method is to de-dominion-ify (  ) the sphinx.
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April 26th, 2004, 10:32 AM
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Re: Sphinx Killin Tips
What's a "properly built sphinx"? At 60 points and 40 per new path, building an immobile SC is not cheap and not at all worth it. I'd say you could reasonably add one or two other paths at most.
If we're assuming the sphinx is alone, communion isnt a factor so he'll fatigue out after casting a few spells, so you probably dont even need armor piercing. What's the chance to pierce armor at 100 fatigue? Only ways he can get back fatigue are with drain life/soul vortex and relief. You should send lifeless troops to deal with the astral shield, so you don't have to worry about drain life. I doubt he would spam Relief but if he does you'll have to bring armor piercing troops. Otherwise just get the highest damage lifeless troops you can find. You could use Arrow Fend/Storm to take care of the tower fire.
[ April 26, 2004, 09:34: Message edited by: Yossar ]
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