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April 21st, 2004, 11:56 PM
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Second Lieutenant
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Join Date: Sep 2000
Location: Ohio, USA
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Re: Comparison of Knights
Well, Fire Lords do offer fairly high mundane leadership for a recruitable mage...
Since the subject of exotic units has now been breeched, where do y'all think Grey Knights fit into the grand scheme of knight quality?
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April 21st, 2004, 11:58 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Comparison of Knights
Quote:
Originally posted by Firebreath:
I'm curious though, has anyone found a good use of the fire mage cavalry
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Put a life draining weapon on him and have him cast fire shield, phoenix pyre. That's always a useful combo, but it can be overcome by killing him quickly enough that he can't regain his fatigue.
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April 22nd, 2004, 12:11 AM
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Sergeant
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Join Date: Oct 2000
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Re: Comparison of Knights
Quote:
Originally posted by tinkthank:
In general, it seems to me as if the Van is just way too scary for its price and non-captial-availability. I would like to see Vans cost a bit more. I'd also like to see the Red Guard either cost a bit less or have some increased bonuses of some sort.
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Some of the other Posts have pointed out some down sides for the Van, but I wanted to address this point. I don't think it's a great idea to push for nerfs and boosts on the basis of just comparing against a handful of other races' equivalent units. Dom2 (thankfully!) doesn't have unit-by-unit balance among the races. Some races have fantastic cavalry, some do not. Some have awesome missile units, and some do not. Same thing with mages, etc. Every race has some benefits and tradeoffs. IMHO, if you don't look at the bigger picture when comparing race's units, you risk either throwing the overall balance out of whack, or homogenizing all the races.
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April 22nd, 2004, 12:44 AM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
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Re: Comparison of Knights
Machaka spiders?
I'm always scared of them, but not much else other than sorcerers and bane spiders (assassins).
code:
(1). Spider knight - web spit, fangs (16 dmg, web, death poison), spear, forest survival. Not bad
(2). Black hunter - lance, fangs (18 dmg, web, death poison), spear, forest survival, sacred. Scary.
(1) (2)
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HP 12 13
PROT 18 22
MRL 11 14
MR 10 11
STR 11 11
ATK 11 12
DEF 13 10
MOVE 2/12 2/20
COST 55/25 125/38
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April 22nd, 2004, 03:06 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Comparison of Knights
I'm with Lintman. Comparing heavy cavalry between nations is academically interesting but since each nation is chosen as a whole, in practice one needs to consider each nation, in which case the conclusion is that they are all rather different, and are also different depending on the play style, the choice of pretender and blessings, the situation, etc.
Machaka spider cavalry is very good, especially since killing the rider doesn't kill the spider, who is deadly and hard to kill, all by itself. Machaka has lots of other good stuff, too.
PvK
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April 22nd, 2004, 03:19 AM
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Sergeant
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Join Date: Apr 2004
Location: Michigan
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Re: Comparison of Knights
Ermor's Knight of the Sepulchre has excellent killing power for its cost. 
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April 22nd, 2004, 03:49 AM
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Private
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Join Date: Feb 2004
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Re: Comparison of Knights
Quote:
Originally posted by LintMan:
Some of the other Posts have pointed out some down sides for the Van, but I wanted to address this point. I don't think it's a great idea to push for nerfs and boosts on the basis of just comparing against a handful of other races' equivalent units. Dom2 (thankfully!) doesn't have unit-by-unit balance among the races. Some races have fantastic cavalry, some do not. Some have awesome missile units, and some do not. Same thing with mages, etc. Every race has some benefits and tradeoffs. IMHO, if you don't look at the bigger picture when comparing race's units, you risk either throwing the overall balance out of whack, or homogenizing all the races.
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An excellent post and I agree wholeheartedly. Yes, Ulm has excellent heavy cavalry for the cost, but they need to have strong national units (like Black Knights) because their magical options are severely limited. Similarly, it's reasonable for Marignon's Knights of the Chalice to be expensive, because Marignon has a variety of solid national units, excellent priests and useful mages. If Marignon was able to field Knights of the Chalice in large numbers (which they could easily do if the cost were lower), then they would likely be too strong.
For the specific case of the Red Gaurd, (which was the orginal topic of this post), it's very possible that the Red Gaurd could be strengthened without unbalancing Tien Chi.
However, in general, I feel that the homogenizing the empires is the worst thing that could happen to Dominions 2 and we should be very worry of unit-to-unit comparisons taken without the greater context of their respective empires.
- Matt Lepinski :->
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