|
|
|
 |

April 26th, 2004, 11:13 PM
|
 |
Corporal
|
|
Join Date: Jan 2004
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cradle of Doom - MP game - RUNNING
yes, delete your old save file or you'll mess up the new turns.-
__________________
-Sergex
|

April 27th, 2004, 12:52 AM
|
Sergeant
|
|
Join Date: Apr 2004
Location: Michigan
Posts: 309
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cradle of Doom - MP game - RUNNING
Quote:
Originally posted by sergex:
yes, delete your old save file or you'll mess up the new turns.-
|
Hmm, it would have been helpful for the e-mail to have said something about this. I'll go and delete my saved games and then try again. Hopefully I haven't already fouled everything up.
Edit: Looks like I was in time to fix things. Now if only I could have my starting position from the Last game back...
[ April 27, 2004, 01:12: Message edited by: Vynd ]
|

April 27th, 2004, 10:25 PM
|
 |
Corporal
|
|
Join Date: Oct 2003
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cradle of Doom - MP game - RUNNING
I just noticed that we restarted. I didn't delete my save file.  It just staled my first turn annoying, but no big deal. Let's keep playing.
|

May 4th, 2004, 11:48 PM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
|
|
Re: Cradle of Doom - MP game - RUNNING
Machaka is going AI.
Funny story really, I started on the very edge of the non wraparound map. First time that's ever happened to me.
The lack of circular connectivity made for some very poor expansion, but I was having a good time.
I got hit with a random event that destroyed my main army utterly (despite Luck 3 etc.)
Enormous earthquake... critters out of ... trog event, no biggie.
except this time there were 40+ trogs!!! on turn 11!.
Hilarious. Goodbye Yasini et alia.
That wasn't the part that annoyed me.
I got annoyed when I looked at the prov, and I noticed it wasn't independent. It was abysian.
It appears the VQ SC one hex over had *no problem* dealing with the hypertrophic trog horde.
When an exploit beats a highly improbable glitch, it's time to go.
Rabe the Repulsed
[ May 04, 2004, 22:50: Message edited by: rabelais ]
|

May 4th, 2004, 11:56 PM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cradle of Doom - MP game - RUNNING
Quote:
Originally posted by rabelais:
It appears the VQ SC one hex over had *no problem* dealing with the hypertrophic trog horde.
|
Let me get this straight: A VQ, who was NOT IN THE PROVINCE, managed to kill all of the 40 trogs (not all that impressive, given that tramplers are highly ineffective against ethereals of any kind)?
|

May 5th, 2004, 12:59 AM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
|
|
Re: Cradle of Doom - MP game - RUNNING
trogs killed me... VQ killed trogs, same turn. event/magic battles go first.
[ May 05, 2004, 00:00: Message edited by: rabelais ]
|

May 5th, 2004, 03:40 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cradle of Doom - MP game - RUNNING
Well, then, that's not a problem.
Trogs are not really that powerful of a unit....and their primary attack is trampling, exactly the sort of thing which is all but worthless on a high-defense, ethereal unit of any kind. I am not in any way surprised that the Trogs lost to a VQ. A handful of ghosts could have done that, too. Trogs are a mismatch against an ethereal unit.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|