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  #1  
Old April 27th, 2004, 12:52 AM

Vynd Vynd is offline
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Default Re: Cradle of Doom - MP game - RUNNING

Quote:
Originally posted by sergex:
yes, delete your old save file or you'll mess up the new turns.-
Hmm, it would have been helpful for the e-mail to have said something about this. I'll go and delete my saved games and then try again. Hopefully I haven't already fouled everything up.

Edit: Looks like I was in time to fix things. Now if only I could have my starting position from the Last game back...

[ April 27, 2004, 01:12: Message edited by: Vynd ]
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  #2  
Old April 27th, 2004, 10:25 PM
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josh_f josh_f is offline
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Default Re: Cradle of Doom - MP game - RUNNING

I just noticed that we restarted. I didn't delete my save file. It just staled my first turn annoying, but no big deal. Let's keep playing.
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  #3  
Old May 4th, 2004, 11:48 PM

rabelais rabelais is offline
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Default Re: Cradle of Doom - MP game - RUNNING

Machaka is going AI.

Funny story really, I started on the very edge of the non wraparound map. First time that's ever happened to me.

The lack of circular connectivity made for some very poor expansion, but I was having a good time.

I got hit with a random event that destroyed my main army utterly (despite Luck 3 etc.)

Enormous earthquake... critters out of ... trog event, no biggie.

except this time there were 40+ trogs!!! on turn 11!.

Hilarious. Goodbye Yasini et alia.

That wasn't the part that annoyed me.

I got annoyed when I looked at the prov, and I noticed it wasn't independent. It was abysian.

It appears the VQ SC one hex over had *no problem* dealing with the hypertrophic trog horde.

When an exploit beats a highly improbable glitch, it's time to go.


Rabe the Repulsed

[ May 04, 2004, 22:50: Message edited by: rabelais ]
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Old May 4th, 2004, 11:56 PM

Norfleet Norfleet is offline
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Default Re: Cradle of Doom - MP game - RUNNING

Quote:
Originally posted by rabelais:
It appears the VQ SC one hex over had *no problem* dealing with the hypertrophic trog horde.
Let me get this straight: A VQ, who was NOT IN THE PROVINCE, managed to kill all of the 40 trogs (not all that impressive, given that tramplers are highly ineffective against ethereals of any kind)?
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Old May 5th, 2004, 12:59 AM

rabelais rabelais is offline
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Default Re: Cradle of Doom - MP game - RUNNING

trogs killed me... VQ killed trogs, same turn. event/magic battles go first.

[ May 05, 2004, 00:00: Message edited by: rabelais ]
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Old May 5th, 2004, 03:40 AM

Norfleet Norfleet is offline
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Default Re: Cradle of Doom - MP game - RUNNING

Well, then, that's not a problem.

Trogs are not really that powerful of a unit....and their primary attack is trampling, exactly the sort of thing which is all but worthless on a high-defense, ethereal unit of any kind. I am not in any way surprised that the Trogs lost to a VQ. A handful of ghosts could have done that, too. Trogs are a mismatch against an ethereal unit.
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  #7  
Old May 5th, 2004, 03:59 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Cradle of Doom - MP game - RUNNING

There is one thing that trampling is always good for though, which is that it gets rid of mirror images instantly.
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