.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old May 10th, 2004, 05:04 AM

Slygar Slygar is offline
Private
 
Join Date: Mar 2004
Location: adfs
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
Slygar is on a distinguished road
Default Re: Carrion Woods Reanimations

Quote:
Originally posted by Cainehill:
Just why your own minions would be trying to resist your beneficial magic is ... baffling. But as it's easily negated by MR, _most_ of your creatures aren't affected. Not even the low level manikins, despite the spell description stating that it "makes the animating vines of most Manikin on the battlefield regrow at incredible speed"
That spell does stink. It definately needs more penetration. "Magically powerful Mandragora may sometimes resist the spell." Phoeey.

[ May 10, 2004, 04:04: Message edited by: Slygar ]
Reply With Quote
  #2  
Old May 11th, 2004, 05:14 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Carrion Woods Reanimations

Another weakness of Carrion Woods that should hopefully be corrected. The spawned carrion beasts need a recruited (Pan) or summoned commander in province with them, or... 40 carrion beasts will start dissolving when the province is attacked, even if there is PD, because the PD commander - can't command undead.

Contrast this will Ermor's SG and AE, where the themes each have an undead commander of PD.

Seems to me that Carrion Woods PD ought to be commanded by a carrion centaur, so that the carrion beasts that've been spawned aren't totally useless even for defense until they've been rounded up by an undead capable commander.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #3  
Old May 11th, 2004, 06:12 PM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default Re: Carrion Woods Reanimations

If Carrion Woods is underpowered(Not sure on this point, myself), I'd rather not see it become Ermor MK II for the sake of balance.
I suppose it'd be more thematically appropriate to give it some sort of forest-only defensive dominion effect, in the vein of miasma/dark skies/lure of the deep. Or, if we want to make the woods really inhospitable, we could make one of the random reanimants an assassin, bound to the forest and unable to leave its home province/spend more than one turn away from a forest province/whatever. Officers vanishing left and right the moment night falls, that'll make any invader think twice.
If we want CW Pangaea to have enhanced offensive capabilities while retaining its style, we could always make said assassin a flying unit with 3 overland movement, so no forest is safe for those who'd despoil it.
Beyond that, scrying in forest provinces, friendly or otherwise, might be nice.
On top of all that some counterpriest mojo might be nice. It seems less appropriate than the alternative, since Pangaea has more problems with the industry of the outside world than with its faith, but it's definitely not completely out of character. An Anathema stylle battlefield spell, a Wild Hunt/Earth Attack style national spell which only affects priests of hostile faiths(Or priests without Nature magic) in forest provinces, and so on.

...

Assuming they're underpowered.
Reply With Quote
  #4  
Old May 11th, 2004, 06:27 PM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default Re: Carrion Woods Reanimations

Whoops. Bit off topic, wasn't that? My bad, thought I'd read the Last page of this thread, turned out I was actually on the second page.
To which that actually relates.
Sorta.
Reply With Quote
  #5  
Old June 9th, 2004, 07:32 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Carrion Woods Reanimations

Just a bump, this question never got answered. Also, has the Carrion Growth spell been fixed?
Quote:
Originally posted by odd_enuf:
i have a question about the reanimating formula for the unholy priests. In the write up linked below its listed as "unholylevel/2 +1dd2-1" but it doesn't say whether the first part of the fomula is rounded down or up. if its rounded down then carrion lords reanimate 1-2, ladies 1-2, and centairs 0-1. 2 ladies reanime 2-4, while 3 centairs (approx. the same gem cost) give 0-3, making ladies the best reamimaters. If rounded up centairs and ladies reanimate the same. So 5 centars would reanimate 5-10 per round, while 2 lords (the same cost in gems) would reanimate only 4-6 per round, making the centairs the best. so which is it?

odd_enuf
Reply With Quote
  #6  
Old June 15th, 2004, 02:57 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Carrion Woods Reanimations

Anyone?
Reply With Quote
  #7  
Old June 15th, 2004, 07:55 AM

liga liga is offline
Second Lieutenant
 
Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
liga is on a distinguished road
Default Re: Carrion Woods Reanimations

There was a post by Kristoffer O. (but I'm not able to find it, that tell how the rounding are made by default in dom2). Gateway103 told me that are always rounded in the most friendly way for players.

bye
Liga

[ June 15, 2004, 06:59: Message edited by: liga ]
__________________
##############
www.liga3m.it
##############
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.