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April 24th, 2004, 05:29 PM
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BANNED USER
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Join Date: Jan 2003
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Re: question on A.I. Gods
Thanks again for your help, Gandalf. I couldn't do this without your help!
Merry
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April 26th, 2004, 12:26 PM
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Colonel
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Re: question on A.I. Gods
An easy way to have the AI play with gods you've designed is to start the wanted nations human-controlled, and switch them to AI on turn 1  .
Simpler than copying the designs in the maps (although once you've made a file with a given god described in map commands it's easy to add it to a map file)
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April 26th, 2004, 10:37 PM
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Re: question on A.I. Gods
When turning the game over the the A.I., can you specify the level of the A.I.?
[ April 26, 2004, 21:38: Message edited by: Merry Jolkar ]
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April 26th, 2004, 10:58 PM
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Major General
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Re: question on A.I. Gods
No. The only thing difficulty of AI affects is the number of points the AI receives to generate its pretender with: Since you've already done that before the nation is turned over to the AI, the difficulty setting of the AI is irrelevant: The AI doesn't have "cheats", it doesn't gain more resources or become any smarter with increased difficulty. It only gains more nation points....but you've already generated the god.
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April 28th, 2004, 07:25 PM
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General
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Re: question on A.I. Gods
What can really improve this game is providing the AI opponents with a selection of different personalities. Another bonus would be where at the start of each game players can select a specific personality for the AI opponents or leave the default with a random selection.
This would give more variety in the development and gameplay actions of the AI opponents. Each AI personality would be focusing on different combinations of the variables listed below:
Research, Defenses, Magic Sites, Provinces with highest gold, Provinces with highest resources, Human opponent with largest armies, Human opponent with most provinces, and (I'm sure I missed others too).
Perhaps something of this nature will be introduced into Dominions_III.
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