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  #1  
Old April 25th, 2004, 10:12 AM

Cohen Cohen is offline
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Default Re: National troops and mages vs SC and High Magics

The problem is in finding players willing to play with these settings.

And I love magic sites because now it's a strenght of a rainbow pretenders ... not fighting but an "explorer" of arcane sites ... who's seeking power ...

And some magic sites are nice because adds some troops you usually cannot recruit, but don't unbalance the game cause they'ren't overpowered ...
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- The Enemy of the SC and all the overpowered and unbalanced things.
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  #2  
Old April 25th, 2004, 10:36 AM

atul atul is offline
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Default Re: National troops and mages vs SC and High Magics

Quote:
Originally posted by Cohen:
National armies and mages become almost useless ... so on where's the fun of the tactical differences beetween Nations? Are battle fought by singles or armies?
I'm no expert by any means, but. Following all these discussions about SCs and how they can only be countered with ones alike them, I'm getting a feeling that there's a classical "When the only tool you've got is a hammer, every problem starts to look like a nail" problem at work. (Have to admit, though, that SCs are a bit like "When only tool you've got is a shotgun, every problem starts to look for an exit" solution)

I mean, if you believe every fight can be won only with SCs, then the game turns into a battle between individuals. Of course you're going to lose if you send masses of regular troops against something that's purposefully devised to slay masses of regular troops. Don't. All things (should) have a weakness or two.

Enemy using say arch devils? Send a couple of mages to freeze 'em dead. Something invulnerable to elements? Paralyze - soul slay - enslave mind. Invulnerable to elements, absurd MR? Acid/magma spells, other armour negaters. Use troops to keep those big guys busy while the mages do their work, if they use life drain put undead boneshield instead.

They start having small squads to help their big guys in battle? Kill the normies, rest will rout. They start to imitate you, putting forth number of mages protected by some screen? Mass Flight is your life-saver. Massed troops? There are more army bLasting spells than I remember out of hand.

You're bound to take losses, just make sure your opponent is hurt more.

Of course, I'm proven myself I'm absolutely lousy in crafting anything heavy-hitting, so have resorted to national mages and troops. Nearly all of the aforementioned has been achieved by one nation's national mages, so they do have uses. You just can't send them off everywhere without planning first a bit.

But then again, I'm sure there's some SC lurking even in my current MP just waiting to prove me wrong. Can't wait.
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Old April 25th, 2004, 11:07 AM

Wendigo Wendigo is offline
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Default Re: National troops and mages vs SC and High Magics

All the way through my MP games, I recruit national mages & troops every single turn.
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Old April 25th, 2004, 11:07 AM

Cohen Cohen is offline
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Default Re: National troops and mages vs SC and High Magics

Put a limped, crippled unit in the rear, with hold and attack ... the rearmost you can.

Use some units to absorb spells, like LI ... and let SC doing the hard job.

What I mean is ... all the army should do the job, not army takes hits and deceives enemy spells, and SC slaughter all the things.

And with magic items you can be invulnerable to almost all things ... perhaps some death magic spells ...

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Wendingo, you'll find when you start wars with other humans, and not Indies, that soon your troops will be slaughtered and become swordfodder to cover big monsters.

[ April 25, 2004, 10:14: Message edited by: Cohen ]
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- The Enemy of the SC and all the overpowered and unbalanced things.
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Old April 25th, 2004, 12:27 PM

Wendigo Wendigo is offline
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Default Re: National troops and mages vs SC and High Magics

Quote:
Originally posted by Cohen:

Wendingo, you'll find when you start wars with other humans, and not Indies, that soon your troops will be slaughtered and become swordfodder to cover big monsters.
Only if I field them as fodder, which is not usually the case.

I guess our MP experiences differ, I have yet to face a 'big moster' that couldn't be killed. And when it comes to duelling, the right combination of mages+troops+SCs will beat lone/Groups of SCs any day.
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Old April 25th, 2004, 12:34 PM

Cohen Cohen is offline
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Default Re: National troops and mages vs SC and High Magics

Troops always comes along with SC, but not ordinary troops, but summons ...
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Old April 25th, 2004, 12:56 PM

Vynd Vynd is offline
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Default Re: National troops and mages vs SC and High Magics

When it comes to summoned monsters, perhaps part of the problem here is that so few of the summoned creatures require upkeep or supplies. Without upkeep or supplies to worry about, the only limit to the amount of magical troops you can summon is your gem income and the availability of mages.

What if summoned units required an upkeep in gems? While we're at it, how about the same for global and long-Lasting local enchantments? That would make it much more difficult to use summoned monsters as the core of your armies.


On the topic of Super Combatants, I don't have enough MP experience yet to know how bad it really is out there. But from what I read on this forum, when people are complaining about SCs being too powerful, what they are really talking about always seems to be Vampire Queens. So is this really just an aspect of the VQ issue? Or is she just the worst offender?
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