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April 25th, 2004, 11:07 AM
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Re: National troops and mages vs SC and High Magics
All the way through my MP games, I recruit national mages & troops every single turn.
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April 25th, 2004, 11:07 AM
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Captain
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Re: National troops and mages vs SC and High Magics
Put a limped, crippled unit in the rear, with hold and attack ... the rearmost you can.
Use some units to absorb spells, like LI ... and let SC doing the hard job.
What I mean is ... all the army should do the job, not army takes hits and deceives enemy spells, and SC slaughter all the things.
And with magic items you can be invulnerable to almost all things ... perhaps some death magic spells ...
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Wendingo, you'll find when you start wars with other humans, and not Indies, that soon your troops will be slaughtered and become swordfodder to cover big monsters.
[ April 25, 2004, 10:14: Message edited by: Cohen ]
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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April 25th, 2004, 12:27 PM
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Re: National troops and mages vs SC and High Magics
Quote:
Originally posted by Cohen:
Wendingo, you'll find when you start wars with other humans, and not Indies, that soon your troops will be slaughtered and become swordfodder to cover big monsters.
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Only if I field them as fodder, which is not usually the case.
I guess our MP experiences differ, I have yet to face a 'big moster' that couldn't be killed. And when it comes to duelling, the right combination of mages+troops+SCs will beat lone/Groups of SCs any day.
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April 25th, 2004, 12:34 PM
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Re: National troops and mages vs SC and High Magics
Troops always comes along with SC, but not ordinary troops, but summons ...
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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April 25th, 2004, 12:56 PM
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Re: National troops and mages vs SC and High Magics
When it comes to summoned monsters, perhaps part of the problem here is that so few of the summoned creatures require upkeep or supplies. Without upkeep or supplies to worry about, the only limit to the amount of magical troops you can summon is your gem income and the availability of mages.
What if summoned units required an upkeep in gems? While we're at it, how about the same for global and long-Lasting local enchantments? That would make it much more difficult to use summoned monsters as the core of your armies.
On the topic of Super Combatants, I don't have enough MP experience yet to know how bad it really is out there.  But from what I read on this forum, when people are complaining about SCs being too powerful, what they are really talking about always seems to be Vampire Queens. So is this really just an aspect of the VQ issue? Or is she just the worst offender?
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April 26th, 2004, 01:10 AM
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National Security Advisor
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Re: National troops and mages vs SC and High Magics
What summons? Ethereal beasts, like seasonal spirits or Ether monsters? Or masses of undead critters? Or any other summons with lor protection?
Cast Blade Wind a few times.
If he has low-mr critters, don't bother with Soul Slay and like. Go staright for Control or Opposition! Or if those aren't magical creatures (and even if they are) Charm should work just okay.
Also, you can use some nice magic items to give out awesome amounts of damage. As an example, Banefire is a wonderful spell that dishes out lots of armor-negating damage. Give Sceptre of Corruption (blood-4?, artifact) to someone with Bots of Quickness, and an Eye of Aiming if he nees it. Give him some bodyguards that have a chance against lesser horrors so that he stays up for a few more turns. Go Killing Them. You need some distraction for a while, so recruit cheap indies. put them before your real troops. And remember that fatique is the greatest enemy of SCs! After they have slaugheter your militia (if no life-draining) or soulless(if they have life-draining) they have collected some fatique, and now your elites can go to kill him. Remember, even as his fatique goes up he has been the targeted by most your mages and other comanders... Including those using items for Banefire, and those having Bow of Botulf, Cyclop's Bane (what's the real name of that bow?), Rod of the Phoenix, whatever. I haven't really tried it out in action, but I have killed few SC's in my MP-games. I didn't bother putting militia to the front, as my elites were more than a match for those Ulmite black pates... And Fall Bears met Blade Wind.
This might have become somewhat longish... Well, I started writing it as my 0.02?. I think it's about 0.07? ATM. Many of my favourite tricks I have never had the possibility to try out in multi.
[ April 25, 2004, 12:12: Message edited by: Endoperez ]
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April 26th, 2004, 01:25 AM
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Re: National troops and mages vs SC and High Magics
I'm not asking how to deal with them, how to use Y to counter X.
I'm saying, as you told ... Fall Bear and SC ... and all the Ulmish infantry? Disappeared?
And what did you told about? Magic items, spells and so on ...
Militia ... swordfodder.
Elite ... to intervene only when enemy is fatigued?
What battle is this???
From militia to elite troops should be the BULK of the battle, not magic items, or SC or summons nor mages. Instead they're.
I prefer xbow to counter knights, light cav to make knights wasting lance, militia to fatigue enemy heavy inf, archers to take down light infantry and so on ...
This is strategy & tactics ...
We add some mages casting some spells and so on ...
I'd add a morale malus if there'sn't at least one commander leading the squad in battle ... so fighting commanders are valued too ... if national troops are enhanced and used.
Add new scales like Military, or Backsmithing ...
something like you can have a pre move in the battle or to improve little you common soldier equipment ... something similar to add strenght to troops ...
Drain/Magic scale can affect magic or summoned units too ... they tend to fade away if there'isnt't enough Magic or their full strenght is at Dominion 10 ... and they become weaker the less the Dominion is ...
And so on
PS: For fatigue ... well, relief spell, summon earthpower, renvigoration, earth blessing, girdle of might, amulet of resilience and so on ... so it'sn't such a burden ... oh damn ... a VQ or an Undead SC doesn't suffer from fatigue at all (in combat).
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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