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Old April 26th, 2004, 04:56 AM

Cohen Cohen is offline
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Default Re: National troops and mages vs SC and High Magics

Kel I believe a lover of strategy, and not a power player, enjoys building up a strong economy to support armies, having reinforcments lines, and keep in mind logistics and terrain surface (I'll put rules too for terrain type, so as Knights in Mountain provinces should fight dismounted, LI have armor bonus in forest and mountain provs because they skirmish while HI should fight in close formations --- graphic for skirmish is difficult to set, or better a code that spread the group out --- well all these modifiers should be applied to gold and production cost ... I made some examples of terrain affecting battle units).

I enjoy having 40 provinces and to manage my armies there and there ...
I enjoy preparing army setup.

Well ... I'm Italian and I could talk about ancient rome warfare like Pithium, only related to common units you can know.
Velites had pilums, rushed forward skirmishing to avoid enemy fire better, throw the pilums and started retreating or flanking.
Hastati was the first line, the green troops, to soften the enemy with more pilum and hand-to-hand combat, and to fatigue them.
Princeps comes after, veteran troops ... hardened fighters, and the second line would cover the retreat of the first.
Triarii were the first, the eldest of the army, that soon have to leave and be granted to have a piace of land where to live. And were far more better than Princeps ... and they cover the second line in case of routing.

This is a strategy. That will be avoided at all by "I take the big guy who does all the work ... and a little shielding forces to take the first hits and spells".

Someone of you have ever played a wargame ... those games with hexes grilled map, and square hardpaper pieces with strange simbols (usually a rectagle with X inside were infantry, with / were cavalry, and so on; sometime something more fancy like the shapes of the unit type) to represent troops with their stats (usually move and strenght, att and def, or only one representing both of them ... sometimes having morale too, leadership and so on). And you've to think about artillery support fire, weather, if your troops are supplied (not only food... ammo too), and many things?
Well perhaps is because I play these games since I was 6 years old (started with Napoleon Last Battle ... don't remember the house producint it, perhaps Avalon Hill) I like so much deep strategy ... and Dom2 has and high potential value to improve his already very good strat value.
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Repel should be changed ... a morale check should represent the fear of becoming struken by the longer weapon the enemy handle, not the skill to enter the enemy defence without taking a strike.
I believe it's better:
Repel is an Defender Attack Skill vs Attacker Attack Skill ... if defender hits, attackes take one normal it by common rules. If he doesn't he takes 1 damage, as usual, or 0.
Attacker should attack in each case, even if it had taken an hit or less.
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Some spells like the undead striking forces of 33 mounted longdead is too cheap, as Earth Attack, and many others.

[ April 26, 2004, 04:10: Message edited by: Cohen ]
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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