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April 27th, 2004, 05:56 AM
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Sergeant
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Location: In your mind
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Re: National troops and mages vs SC and High Magics
Quote:
Originally posted by johan osterman:
Hotknife: Dominions 2 doesnt have extensive province/city upgrade features, this is intentional. Adding the sort of buildings and upgrade paths you suggest would take dominions down a road that have been consciously avoided, so it is unlikely that it will ever appear in any possible future inststallment expansion or patch.
As for avoiding of super combatants, play with rich, slow research, low site frequency and agree to not pick blood nations, use a smaller map. And with curse and a few choice items or spells, most supercombatants can be countered, obviously it costs a bit but it should, since most supercombatants represent a significant investment in gems and research effort.
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Why should it be left out of the game? If the magical facet of the game improves, why can't the mundane?
BTW, with technology, I'm not talking about Mictlan with guns and lasers, I'm talking about a simple tech tree.
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April 27th, 2004, 07:10 AM
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Corporal
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Join Date: Jan 2004
Location: Upstate NY
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Re: National troops and mages vs SC and High Magics
WoW after reading all these Posts I came to one conclusion...for every crazy strategy there probably is some counter. Lets be honest that is what is great about Dominion II, the pure depth of it allows all sorts of possible counters. A good example is the issue with VQ's, even though I grumble and complain about it possibly being overpowered I find myself late at night playing SP versus VQ's to try to find a counter. Currently I am trying out a multi armed Natahara with ranged weapons (you can actually set them to aim at only large monsters ..SC)and I am have a great time trying to figure out a counter. Is this not what makes Dominions II GREAT???
Commander of Operation "Take the VQ ***** Down"
[ April 27, 2004, 06:11: Message edited by: Pirateiam ]
__________________
Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
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April 27th, 2004, 07:24 AM
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Sergeant
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Re: National troops and mages vs SC and High Magics
Quote:
Originally posted by HotNifeThruButr:
quote: Originally posted by johan osterman:
Hotknife: Dominions 2 doesnt have extensive province/city upgrade features, this is intentional. Adding the sort of buildings and upgrade paths you suggest would take dominions down a road that have been consciously avoided, so it is unlikely that it will ever appear in any possible future inststallment expansion or patch.
As for avoiding of super combatants, play with rich, slow research, low site frequency and agree to not pick blood nations, use a smaller map. And with curse and a few choice items or spells, most supercombatants can be countered, obviously it costs a bit but it should, since most supercombatants represent a significant investment in gems and research effort.
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Why should it be left out of the game? If the magical facet of the game improves, why can't the mundane?
It wouldn't improve the game. It would make it overly complex.
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April 27th, 2004, 09:28 AM
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Major
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Join Date: Sep 2003
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Re: National troops and mages vs SC and High Magics
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Nagot Gick Fel:
LOL - I never play games that go that far.
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Well, that was actually only around turn 60 on the Karan map with 50% magical sites. Seems like a long game in my book. I'd say about 3 out of 4 MP games I played (Dom 1 & 2) had a winner before turn 60 - although most would have Lasted longer if played to the bitter end, but usually people prefer to agree on a winner or winning team and move to the next game when the outcome is clear.
BTW, the shortest MP game I've ever played Lasted only 13 turns. (The Coven scenario in Dom 1 - bleh, I've grown a strong dislike for games with victory provinces because of that).
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God does not play dice, He plays Dominions Albert von Ulm
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April 28th, 2004, 05:38 AM
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Sergeant
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Re: National troops and mages vs SC and High Magics
Quote:
Originally posted by Yossar:
quote: Originally posted by HotNifeThruButr:
quote: Originally posted by johan osterman:
Hotknife: Dominions 2 doesnt have extensive province/city upgrade features, this is intentional. Adding the sort of buildings and upgrade paths you suggest would take dominions down a road that have been consciously avoided, so it is unlikely that it will ever appear in any possible future inststallment expansion or patch.
As for avoiding of super combatants, play with rich, slow research, low site frequency and agree to not pick blood nations, use a smaller map. And with curse and a few choice items or spells, most supercombatants can be countered, obviously it costs a bit but it should, since most supercombatants represent a significant investment in gems and research effort.
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Why should it be left out of the game? If the magical facet of the game improves, why can't the mundane?
It wouldn't improve the game. It would make it overly complex. If anything, Dominions is ALREADY overly complex. It's not made for the pick-up-and-play gamers. A little more management could not possibly hurt it. Besides, you're only going to make province upgrades in important recruitment centers... right?
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