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April 25th, 2004, 03:07 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Thanked 2 Times in 2 Posts
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Re: Mod Feedback?
Quote:
Originally posted by Wauthan:
Hoburg Alliance Special Edition 1.31 - Joined effort by Teraswaerto, Nekov and Adept.
Another of "must have". Original idea, great description and graphics. Very different experience as a nation, since tactics and strategy must be reconsidered. I find these little guys to be almost underpowered, and have a hard time with them. I guess I've not found a good strategy yet. The AI seems to use them well though.
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Thanks for the feedback! Their main strengths are crossbows and fairly cheap sacred troops recruitable everywhere. Not underpowered at all, IMO, perhaps even the opposite, if the right blessing is used.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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April 25th, 2004, 03:39 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Mod Feedback?
Spoken like a true modder.  I've propably been too involved with my mad modding experiments to give the your mod the time it deserves.
By the way... Anyone interested in creating a Trolls Special Edition? The new MooseRider unit seems promising and Bogus with crew could be used as unit templates.
[ April 25, 2004, 14:40: Message edited by: Wauthan ]
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April 26th, 2004, 03:16 PM
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Corporal
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Join Date: Jan 2004
Location: washington dc
Posts: 60
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Re: Mod Feedback?
Quote:
Originally posted by Wauthan:
The Kami 1.0 - By 1000yd_stare.
A very cool idea behind this mod. And a good preparation to Zens upcoming map over China (if that project is still running?). I know next to nothing about Chinese mythology so I'll use this mod as a future reference. I've had some trouble though. The arquebus gets a +7 bonus to precision in the game and thus is a very high precision and deadly weapon. The Dragons resource cost could be upped considerably. They might not have equipment but surely they are rare enough to take quite a few resources to find? The Temples are very original and fun but isn't defence a bit high? It could be hard to parry and avoid enemy weapons when balancing a house on a shoulder.
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Ah, feedback! Just what I need, please note the Version: ONE!
Now, onto your questions.
1. The arquebus should have a precision of 7, which I made to LOWER the units natural precision of 10. The idea is a short range (15), lousy precision weapon, which is what an early firearm should be. It sounds like the precision adds 7 to the units inherent precision, which is the exact opposite of the intention.
2. Kami is japanese mythos, not chinese, although there is some interweaving.
3. Dragons might be underpriced- any recommendations on resource cost?
4. the shrine defense was sort of envisioned to be that beefy because of the need to hack apart the wooden shrine as well as the porters. That being said, I am open to recommendations.
The ones I am really concerned about are the fox and raccoon units- I fear they might be too cheap.
I don't ever plan to add other recruitable units with spell casting abilities - the fact that you have no magic using units that can use magic items in arm/head/body/feet slots is a purposeful decision.
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April 26th, 2004, 03:51 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Mod Feedback?
1. Hmmm... that would put in par with a high damage sling then. Precision should be -3.
2. Well that shows the level of my ignorance.
3. Dragons should perhaps be set to resource 35. A high resource site could create three of them each turn and a good castle could churn out six. With the high gold cost it's no real worry but if good fortune smiles you might net 2000 gold one turn. Instant dragon army with resource of 1.
4. Protection and especially hitpoints reflect a sturdy construction with four guards better than high defence (which reflects agility, skill with weapons and fleetness of foot).
I was sort of suprised to see the raccoon and fox to be size 2 (as large as a man) and about as strong. You could make them hoburg size and strength, and up their defence a little. They will hard to hit and tie up a lot of units but have a hard time hurting armored foes.
Version 0.9 of my own mod is on its way. Seems I pulled a MOO3...
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April 26th, 2004, 04:27 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Mod Feedback?
While we are at discussing the Kmi mod :
- I was surprised to see that the Sohei were plain medium inf without any particular skill. They could have more flavor : high morale, low MR, some more fighting skill, berserk ...
They should also have base enc at 3 (foot soldier base) and not 5
- I've no problem with Dragon costing 1 res (as any "unarmored" or naturally armored unit in fact), but they are waaaaay too cheap, at 180 gp for flying mages strong as a Jotun and with crazy stats (att, def at more than 20, prec 17+ !!)
And with enc 0 they are unfatigable, really broken...
If you want them to keep that sort of stats they should rather cost 800 to 1000 gp ! . Even with stats in the 15-17 area they should cost 400-500 gp .
But they should have some slots, at least a couple misc.
The mod really needs to be balanced, but I like the theme, don't take this as harsh, scornful critic 
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April 26th, 2004, 05:05 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Mod Feedback?
Hoburg SE minor bug: the Great Rainmaker loses his unit name because the #clear tag comes after the #name.
The bits that struck me first were cheap Hoburg crossbowmen stuck six to a square, and those wacky immortal heroes, heh...
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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April 26th, 2004, 05:47 PM
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Corporal
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Join Date: Jan 2004
Location: washington dc
Posts: 60
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Re: Mod Feedback?
Quote:
Originally posted by PDF:
While we are at discussing the Kmi mod :
- I was surprised to see that the Sohei were plain medium inf without any particular skill. They could have more flavor : high morale, low MR, some more fighting skill, berserk ...
They should also have base enc at 3 (foot soldier base) and not 5
- I've no problem with Dragon costing 1 res (as any "unarmored" or naturally armored unit in fact), but they are waaaaay too cheap, at 180 gp for flying mages strong as a Jotun and with crazy stats (att, def at more than 20, prec 17+ !!)
And with enc 0 they are unfatigable, really broken...
If you want them to keep that sort of stats they should rather cost 800 to 1000 gp ! . Even with stats in the 15-17 area they should cost 400-500 gp .
But they should have some slots, at least a couple misc.
The mod really needs to be balanced, but I like the theme, don't take this as harsh, scornful critic
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No problem! I knew that there were parts of the mod that need to be tweaked, since I haven't been playing the game for that long, and not as much experience.
I have a couple buddies giving me comments, but they have even less experience than I do, so balance will only be attained after a few revisions, unfortunately.
The dragons, for instance, I have mainly used in testing as spellcasters, not as combat attackers. The couple times I tried them as early SC's they died to various infantry, and I didn't seem the kill anything, so I left those stats (claws and bite, no poison).
I will probably reduce thier att/def/precision, as opposed to increasing the price much (higher resources I can see, due too how much they eat ). They do come with 2 misc slots and the 'gem box' that all the casters get. But I think this limitation should also lessen their cost, since they cannot be 'upgraded' without empowerment.
But the dragons are leaders, so you will not be able to build multiples of them in a single province.
The Sohei: thier weapon is about the only thing that currently makes them unique; I will mull over tweaking them to make them more unique.
Shrines: hps vs defense skill!! I get it, will tweak.
Fox and Raccoons: I thought about making them smaller, but so much of the folklore is about them shapechanging into human-sized creatures or people, and teaching swordfighting, that I felt I ought to keep them that size.
Personally, the way they carve through indies, I am a bit leery of thier cost right now.
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