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April 26th, 2004, 06:26 PM
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Major General
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Re: Questions about orders on "recruit army" for pretenders
Quote:
Originally posted by Endoperez:
Retreat - For those battles that you have no hopes of winning, and to use when you WANT your enemy to get that province. Those are exceptional cases, though.
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This order is also useful for hit-and-run attacks like a drive-by priesting: Attack an undead army composed entirely of priests, and then cast Banish a few times and run like hell.
Also great for tricks like Wrathful Skies combined with spells that summon unfriendly allies like Call Horror and Summon Lammashtas. Cast them, run.
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April 27th, 2004, 07:47 AM
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Corporal
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Re: Questions about orders on "recruit army" for pretenders
Thinks for all your answers.
a Last question,when i begin a new god and nation etc, how many ennemy nations i hav to put? is it better only 1, 2 , or moany more like 7?
is it more easy to play with few ennemy nations or the opposite?
thinks to your answer.phil
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April 27th, 2004, 02:10 PM
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Shrapnel Fanatic
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Re: Questions about orders on "recruit army" for pretenders
I think more enemies is easier. They can fight each other. Just try not to be at war with more than one at a time.
And be sure to turn up the independents. Strong independents are harder for the AI than it is for you. Maybe 4 or 5 AI's, but not Ermor Atlantis or Ryleh. And indepts set at 5 or 6
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 27th, 2004, 05:55 PM
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Corporal
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Re: Questions about orders on "recruit army" for pretenders
Thinks to all . for gandalf:i don't understand 1)"be sure to turn up the independents".turn up ,what do you mean?
2)"Maybe 4 or 5 AI's, but not Ermor Atlantis or Ryleh. And indepts set at 5 or 6 ".what is indepts? you prefer many ennemies than 1 or 2 exact,
thinks
phil
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April 27th, 2004, 08:16 PM
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Private
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Re: Questions about orders on "recruit army" for pretenders
What Gandalf meant is that set "Strength of Independents" to 5 or 6 in the menu when you create a new game, after selecting map. By default it's at 3, and can be set to anything from 0 (no opposition in neutral provinces) to 9 (quite heavy opposition).
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April 27th, 2004, 08:47 PM
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Shrapnel Fanatic
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Re: Questions about orders on "recruit army" for pretenders
Quote:
Originally posted by Curath:
What Gandalf meant is that set "Strength of Independents" to 5 or 6 in the menu when you create a new game, after selecting map. By default it's at 3, and can be set to anything from 0 (no opposition in neutral provinces) to 9 (quite heavy opposition).
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Yes thank you. Thats what I meant. (too much going on lately, Im neglecting my duties)
Too many new people think they are making the game easier if they turn that number down. But if you have low independents then the AI will expand fast and attack you sooner.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 28th, 2004, 12:49 PM
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Corporal
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Re: Questions about orders on "recruit army" for pretenders
 Thinks to you i have understand what you mean, poor french i am!!!i 'll try and i say to you if i am a life!!
phil
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