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April 28th, 2004, 03:50 AM
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Join Date: Nov 2003
Location: St. Louis
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Re: Helheim?
Thanks everyone! You'd be surprised how long it took to realize the importance of holding my troops back a bit before attacking. Any more strategies for Helheim? How can I use the dwarves effectively in tandem with my other units, you think?
Mark
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April 28th, 2004, 09:55 AM
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Lieutenant Colonel
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Re: Helheim?
I love Helheim.
It depends on what you like to do, but dwarves make excellent support mages. Once they get a pair of boots on them they can not only cast legions of steel and the other buffs, but can start going blade wind as well too. Raise skellies etc. doesnt hurt either.
I dont find Helheim weak at all. Like HK already said, they have access to Vans everywhere. Vans dont even need a good bless to be very good troops for their price.
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April 28th, 2004, 08:46 PM
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Lieutenant General
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Re: Helheim?
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Blitz:
Not the strongest theme to be sure.
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You can always use the Hanadrott's as close combat mages. Have them cast soul vortex, mistform, resist lightning, attack one turn, orb lightning, cast spells. They are fairly survivable due to their excellent stats, and any units that get close to them will improve their fatigue. Wouldn't Shock Wave actually be a better spell than Orb Lightning after getting up close? Spell area 7, starting at the caster, should kill & maim more than units than an orb lightning would.
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Wormwood and wine, and the bitter taste of ashes.
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April 28th, 2004, 10:56 PM
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Major
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Re: Helheim?
Quote:
Originally posted by Cainehill:
quote: Originally posted by Graeme Dice:
quote: Originally posted by Blitz:
Not the strongest theme to be sure.
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You can always use the Hanadrott's as close combat mages. Have them cast soul vortex, mistform, resist lightning, attack one turn, orb lightning, cast spells. They are fairly survivable due to their excellent stats, and any units that get close to them will improve their fatigue. Wouldn't Shock Wave actually be a better spell than Orb Lightning after getting up close? Spell area 7, starting at the caster, should kill & maim more than units than an orb lightning would. Yup, since the AI will probably default to Orb Lightning if nothing is in range for Shockwave. It doesn't make a great difference in actual practice, though.
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God does not play dice, He plays Dominions Albert von Ulm
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April 28th, 2004, 11:00 PM
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General
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Join Date: Nov 2000
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Re: Helheim?
Quote:
Originally posted by Cainehill:
Wouldn't Shock Wave actually be a better spell than Orb Lightning after getting up close
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You have to make sure that you are resistant to lightning if you plan to use shockwave, as it hits the caster very often.
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April 28th, 2004, 11:13 PM
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Major
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Re: Helheim?
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Cainehill:
Wouldn't Shock Wave actually be a better spell than Orb Lightning after getting up close
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You have to make sure that you are resistant to lightning if you plan to use shockwave, as it hits the caster very often. But wasn't Resist Lightning one of your scripted spells? 
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God does not play dice, He plays Dominions Albert von Ulm
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April 29th, 2004, 04:35 AM
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Join Date: Sep 2003
Location: Oregon
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Re: Helheim?
Quote:
Originally posted by Graeme Dice:
You have to make sure that you are resistant to lightning if you plan to use shockwave, as it hits the caster very often.
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If you try this trick with several mages, you'll want to have resist lightning cast even if you use orb lightning.
I'm not sure how well Soul Vortex would work in a pack though...
[ April 29, 2004, 03:35: Message edited by: Jasper ]
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