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  #1  
Old April 30th, 2004, 09:50 AM
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Default Re: Paper, Rock, Marignon!

A different question:

Ulm beats Marignon on small maps / shorter games?? Really? I dont understand that.
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  #2  
Old April 30th, 2004, 09:56 AM

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Default Re: Paper, Rock, Marignon!

Quote:
Originally posted by velk:
quote:
particularly if the Ermorian pretender is a rainbow mage who site-searches.
All ashen empire pretenders are rainbow mages to some degree - what else are you going to spend the excess points on ?
You don't have to make a rainbow Vampire Queen. VQ may by the strongest SC pretender but taking something else with a couple paths really high along with fortune and magic can be viable and will also eat up a lot of points.
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Old May 1st, 2004, 01:10 AM

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Default Re: Paper, Rock, Marignon!

The Ermor problem (or better, advantage) is that he can take a lot of points from scales, getting 600 points more or less (Turmoil 3, Death 3, Sloth 3, Cold 3 = 480. Misfortune ... up to you ... 3 would be nice, most events kills pop, but this prevent you from receiving national heroes. However from 0 to 120 additional points).

So on his pretender is almost always overpowered ... for Ashen Empire and Soul Gate.
So it would be nice in a patch to see Ermor not getting pretender design points from non-affecting bad scales. He gets only from Lucky and the Magic scale.
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Old May 1st, 2004, 01:33 AM

johan osterman johan osterman is offline
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Default Re: Paper, Rock, Marignon!

Quote:
Originally posted by HotNifeThruButr:
Sure, I've got no problems with nations being dramatically different, but I think they should be based around rational concepts. Nothing like the killer dominions.

"I've got an idea! We have this theme that uses hordes of free troops! Because they're free, you don't need scales to support them, so they'll have a beefy SC Pretender ALL THE TIME! Oh, and their dominion KILLS EVERYONE, so armies can't invade without nature magic or fay boars! And when they do, the land is TOTALLY USELESS because EVERYONE'S DEAD!"
In what way is pop killing dominions not a rational concept? If you are trying to point out a flaw or suggest a change your cause would benefit from presenting it in a polite way.

[ April 30, 2004, 13:02: Message edited by: johan osterman ]
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Old May 1st, 2004, 01:38 AM

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Default Re: Paper, Rock, Marignon!

Quote:
Originally posted by Cohen:
The Ermor problem (or better, advantage) is that he can take a lot of points from scales, getting 600 points more or less (Turmoil 3, Death 3, Sloth 3, Cold 3 = 480. Misfortune ... up to you ... 3 would be nice, most events kills pop, but this prevent you from receiving national heroes. However from 0 to 120 additional points).

So on his pretender is almost always overpowered ... for Ashen Empire and Soul Gate.
So it would be nice in a patch to see Ermor not getting pretender design points from non-affecting bad scales. He gets only from Lucky and the Magic scale.
Powerful does not mean overpowered. If AE or SG Ermor is overpowered it is not from the pretenders, these have been this way since dom 1 and Ermor certainly wasn't overpwered in MP then, perhaps it has become so after income reduction etc in dom 2, but the cause of any imbalance is not that their pretenders have more magic than other pretenders.
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  #6  
Old April 30th, 2004, 02:04 PM

Anglachel Anglachel is offline
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Default Re: Paper, Rock, Marignon!

Quote:
Originally posted by Norfleet:
On the other hand, you can make this work for you, provided you do not allow Ermor to intimidate you: People will give you their gold, their gems, their provinces, and leave you alone and unmolested, so long as you profess to be fighting Ermor. Suckers.
Rofl. Funny stuff.
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  #7  
Old April 30th, 2004, 02:43 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Paper, Rock, Marignon!

Quote:
Originally posted by Cohen:
The Ermor problem (or better, advantage) is that he can take a lot of points from scales, getting 600 points more or less (Turmoil 3, Death 3, Sloth 3, Cold 3 = 480.
C'Tis can do nearly exactly the same thing, taking order 3, sloth 3, heat 2, and misfortune 2 with Miasma and a dominion strength of 9 or 10.
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