Wasnt the topic about Marignon...oh well
I second Kel`s opinion,or feeling,that large games more often than not tend to play quite similar,because of an huge alliance against Ermor.
I,personally,see 2 problems with the Ermor themes,that I dont like,even though I dont consider Ermor overpowered,especially not in the end game or at the very beginning,when the forces of darkness are small.
problem 1:
Ermor (AE and SG) is the nation that benefits the most from players switching to AI or dont giving orders anymore.
Large games tend to Last longer on average and cover normally all 17 nations.
This leads,naturally,to quite a few players,who cant or dont want to invest time anymore in the game.
Now,as the AI cant deal with Ermor,Ermor will be happy,if he is neighbouring such a country.
But Ermor does also benefit more from players doing nothing and not going to AI.
Ermor normally has the troops to conquer all those unprepared provinces much faster than other nations.Ermor also dont has to worry about supply,which can be important if the inactive nation is quite big,especially important if this is at the beginning of a game,where most nations dont have the environment to produce supply items,castles or summon non-eating troops.
Solution:
Make at least the AI stronger against Ermor.
As this wont be likely,this problem will most likely not be solved this way.
Problem 2:
Big games very often,too often,lead to an "all gang on Ermor situation".
This can also be sometimes frustrating for the Ermor-player -)
Just to clarify:
I have played several MP-games now,mostly large games.
When it goes to the middle game and later to the end game,I have yet to see a vanished Ermor Empire.
Whereas I have seen nearly all other nations,in one game or another,already vanished.
Especially in large games,where everyone has to plan for longterms,everyone knows,that an early attack on Ermor will severely hamper his own expansion(maybe getting gems,but no income;producing more priests/researching special spells/producing special troops which may become quite useless afterwards)compared to others who wage war against "Normal "nations or only indies.
Because of this and the fact,that the map is bigger than in smaller games(thus it is more diffult to attack Ermor earlier with more nations),its juts plain clear that Ermor will survive until everyone fears him and gangs on him.Normally this will be the case,when certain very terrific globals are put up with huge amout of extra gems and/or the Army/gem/castle graphs
grow bigger and bigger,until all nations are scared just because of the numbers.
Solutions:
-Play smaller maps,where Ermor more often gets cleaned from the map early
-Ally with Ermor.
(possible,but for some nations very difficult).
-Dont allow Ermor at all or only their main theme.
-Attack Ermor alone as soon as you see it.
(Well,depending on the situation and your nation/tactic this could prove to be suicide more often than not,especially after Ermor has established a strong position,which will be in large games with lots independents most likely the case).
Best solution:
-make their main theme stronger,so that at least sometimes one will encounter this.
I have yet to see a MP game,where Ermor uses the main theme and that makes me sad

This solution also would solve the first problem,i have with Ermor
