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April 28th, 2004, 10:19 PM
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Sergeant
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Join Date: Feb 2004
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Re: Juggernauts - how to kill them?
Seen it suggested here twice, but wouldn't lifeless juggernauts be immune to paralyze?
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April 28th, 2004, 10:41 PM
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Major
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Join Date: Sep 2003
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Re: Juggernauts - how to kill them?
If your pretender is a size-6 demigod your best (and probably cheapes) recourse is to send him against these Jugs with ad hoc gear. A couple armor-piercing or negating weapons like Duskdaggers, or magic-killing weapons like Elf Banes should make short work of them. With decent defense it's unlikely the Jugs will even hit him. Just watch out for fatigue, since you can't get any back from lifeless constructs. Heavy armor and shield would be a bad idea here, but a Rainbow Armor and Boots of the Messenger will help nicely. Note that with your Forge of the Ancients (if it's still active) any mage can forge the equipment I listed.
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God does not play dice, He plays Dominions Albert von Ulm
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April 28th, 2004, 11:16 PM
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Sergeant
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Join Date: Oct 2000
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Re: Juggernauts - how to kill them?
From what I understand, trample damage is based on the size differential between the trampler and trample-ee. So a size 3 trampler (minotaur?) is a lot less fearsome than a size-6 one.
If that's the case, it might also be feasible to use some of the large/cheap summons like fire drakes to take it on. I think they're size 5, so they might hold up better against the juggernaught, and the ice/fire ones can do elemental damage.
Another possiblility: summon some behemoths. It's not too hard to get a death-2 mage and +1 death item to get the to the death-3 level needed for behemoths.
Another idea: If you have the research level for it, I think golems are size 5, have 2S magic and you can buff/equip them up to (near?) SC level power (try astral shield/astral weapon/luck/boots of quickness/some high-prot (or ethereal) armor & shield/sword of swiftness).
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April 28th, 2004, 11:34 PM
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General
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Join Date: Nov 2000
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Re: Juggernauts - how to kill them?
Quote:
Originally posted by LintMan:
From what I understand, trample damage is based on the size differential between the trampler and trample-ee. So a size 3 trampler (minotaur?) is a lot less fearsome than a size-6 one.
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Size difference determines how many action points a trample attempt costs. Damage is determined by size alone.
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