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April 28th, 2004, 10:06 PM
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Re: I dont understand Serpent Cataphracts
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Originally posted by Pocus:
I dont quite follow you. If the rational is to give a crappy unit, that nobody will ever use, just so that we can say 'see Pythium has weak units too, so they are not overpowered', then I dont understand.
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I'd prefer that to making Serpent Cataphracts powerful enough to match the knights of Man or Ulm. Anyway, they're not _that_ crappy. Until you find better independent cavalry, they're your fastest unit and may find a use as flankers. Or to raid C'tis/Miasma if you need to move fast and/or can't afford Hydras.
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God does not play dice, He plays Dominions Albert von Ulm
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April 29th, 2004, 09:33 AM
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Re: I dont understand Serpent Cataphracts
Well ... if they could match Ulm or Man knights ... this would be very unbalanced ...
I think too Ulm knights are not so strong with stats, considering they've not recover as Man ones, takes a lot of Res to build (I know you can build them everywhere), and IIRC Man AvaKnights have alicorn, instead of hoofs.
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April 29th, 2004, 09:42 AM
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Lieutenant Colonel
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Re: I dont understand Serpent Cataphracts
I never wanted to suggest making the Serp Cats like someone else's cav. My question was more along the line of Pocus' thought: When am I supposed to use this unit? As it is, I do not, ever. I like to build castles in Indy provs with heavy cav instead, preferably with some sort of archer as well. I just think that is a shame.
Please note: I never suggested making a super-cataphract. But I had imagined that something like swamp survival would be appropriate, or a small reduction in cost (both gold and resource) -- the latter being an incentive for Pythium players to purchase their own troops instead of Indy ersatz-troops. Actually, I like having troops be as different as possible -- I would suggest reducing the movement even more for decreased cost and swamp survival.
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April 29th, 2004, 10:52 AM
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Lieutenant Colonel
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Re: I dont understand Serpent Cataphracts
they are underpowered enough to never be built, at least if you play MP. So by definition they are useless. Either trash the unit, or bring it to average level (swamp survival, why not)
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April 29th, 2004, 12:24 PM
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Lieutenant General
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Re: I dont understand Serpent Cataphracts
Quote:
Originally posted by Pocus:
they are underpowered enough to never be built, at least if you play MP. So by definition they are useless. Either trash the unit, or bring it to average level (swamp survival, why not)
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I'll agree with Pocus here - they are too expensive for what you get. I'll suggest giving them something else to make them worth building (swamp survival or sacred or allow us to keep the lizard after the rider is dead - like Machakan spiders).
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April 30th, 2004, 01:25 AM
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Re: I dont understand Serpent Cataphracts
Quote:
Originally posted by Pocus:
they are underpowered enough to never be built, at least if you play MP.
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I've used them in a Dom 1 MP game, and they saved my butt, while my other troops couldn't. And I'll do it again in Dom 2 if I find myself trapped in the same situation.
Quote:
So by definition they are useless. Either trash the unit,
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I can't see how trashing them would change anything to the current situation, and you're writing off SP players completely.
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April 29th, 2004, 03:31 PM
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General
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Re: I dont understand Serpent Cataphracts
Quote:
Originally posted by Daynarr:
I'll suggest giving them something else to make them worth building (swamp survival or sacred or allow us to keep the lizard after the rider is dead - like Machakan spiders).
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You do keep the lizard for the Serpent cult Version.
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