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April 30th, 2004, 01:25 AM
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Re: I dont understand Serpent Cataphracts
Quote:
Originally posted by Pocus:
they are underpowered enough to never be built, at least if you play MP.
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I've used them in a Dom 1 MP game, and they saved my butt, while my other troops couldn't. And I'll do it again in Dom 2 if I find myself trapped in the same situation.
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So by definition they are useless. Either trash the unit,
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I can't see how trashing them would change anything to the current situation, and you're writing off SP players completely.
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April 29th, 2004, 03:31 PM
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Re: I dont understand Serpent Cataphracts
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Originally posted by Daynarr:
I'll suggest giving them something else to make them worth building (swamp survival or sacred or allow us to keep the lizard after the rider is dead - like Machakan spiders).
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You do keep the lizard for the Serpent cult Version.
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April 29th, 2004, 03:53 PM
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Lieutenant Colonel
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Re: I dont understand Serpent Cataphracts
I feel like you are arguing for the sake of arguing Nagot (how do you say 'mauvaise foi' en anglais, Jacques?  ).
True, I can tell you too that an army of slingers with wind guides, aim and fire arrows can save my butt where hoplites fail to do so too. Would it proves something about the (lack of) usefulness of slingers, in 99% of the situations? No. Same thing with the cataphracts. Its possible that one time, in a given game, and in exceptionnal circonstances, they can find their moment of grace, but still. They are damn underpowered (for their price)!
a reduction in resources to the heavy cav level would be of interest (even if they keep their too high price).
And I'm not discarding solo play. But solo play dont really care about unit balance. in solo play, I recruit plenty of velites as frontline, to pretend I have Roman legions...
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by Pocus:
they are underpowered enough to never be built, at least if you play MP.
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I've used them in a Dom 1 MP game, and they saved my butt, while my other troops couldn't. And I'll do it again in Dom 2 if I find myself trapped in the same situation.
Quote:
So by definition they are useless. Either trash the unit,
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I can't see how trashing them would change anything to the current situation, and you're writing off SP players completely.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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April 29th, 2004, 04:26 PM
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Re: I dont understand Serpent Cataphracts
Quote:
Originally posted by Pocus:
I feel like you are arguing for the sake of arguing Nagot (how do you say 'mauvaise foi' en anglais, Jacques? ).
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What, you don't believe me when I say I used them in MP, and survived thanks to them? I don't argue out of thin air - it really happened and I'll do it again if need be. My cataphracts proved their usefulness on one occasion, and that one time is enough for me. I fully agree with you about them being subpar when compared to other national cavalry, but - I'm happy I could recruit them this time, or that might have been game over for me.
Maybe you'll understand that when your Pangaean neighbour, located 4 province away, decides to invade you as soon as turn 11, and you've got no battle magic to speak of (no Air Elementals I mean - after all it was a Dom 1 game  ). 20+ war minotaurs backed by heavy Tangle Vine support (and I mean heavy) and a bunch of Maenads trashed all my infantry (even EGs defend very poorly vs trampling when entangled). Hydras weren't really an option. Size 3 cataphracts were what I really needed to destroy this army, and they did the job nicely - they killed almost all these War Minos by themselves.
Mauvaise foi? Moi???? 
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April 29th, 2004, 05:17 PM
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Re: I dont understand Serpent Cataphracts
Quote:
Originally posted by Pocus:
(how do you say 'mauvaise foi' en anglais, Jacques? ).
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Assuming that this question was not rhetorical (which it probably was), the phrase is transparent: 'bad faith'.
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April 29th, 2004, 05:35 PM
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Re: I dont understand Serpent Cataphracts
I agree with NGF that the Cataphracts aren't so bad. Compared to Man's Knights they have a bunch of minor drawbacks: 2 points less Armor and Morale, a point less defense, only a light lance, and reptillian. Their bite is much better than a Knights hoof, plus they'll fight riderless.
Still, they are weak enough that I have never used them, and I could see them improved a bit, e.g. +2 morale and less resource cost. I don't think they need to be among the better HC however, as pythium has plenty of strength elsewhere.
Note that with the addition of light lances in 2.11, they are better than they were in Dom 1.
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April 29th, 2004, 05:47 PM
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Re: I dont understand Serpent Cataphracts
Quote:
Originally posted by E. Albright:
quote: Originally posted by Pocus:
(how do you say 'mauvaise foi' en anglais, Jacques? ).
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Assuming that this question was not rhetorical (which it probably was), the phrase is transparent: 'bad faith'. 'Mauvaise foi' is used in French to describe the behavior of someone who firmly supports a belief or point of view in a discussion, while thinking otherwise and not willing to admit it. I've seen an English translation some time ago, but I don't think it was 'bad faith'.
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