.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old April 30th, 2004, 06:39 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: An intial try at a Pythium strategy guide

Quote:
Enslave Mind is Thaum 6 (not 5).
I stand corrected. I really should do some fact checking before I post!

Quote:
Legionairre: they are quite a bit cheaper and have spears
They were at 1st my standard troop. Until one time ( by comeplete random chance ) I created one block of infantry with Principes and they got a little experience and I noticed that they took *very* few losses in most combats. I figured that the difference was the defence. I'm sure Sable Cherry has the stats on how effective a 15 defence is vs. a 13 defence. Not to mention how 16 vs. 14 ( when they get a little experience ). And I guess the difference allows more of them to actually get the experience vs. the Legionnaires.

Quote:
I never get Centurions, Emerald Lords or Battle Deacons (not to mention: Cataphract leaders) -- do you use them?
It's probably silly of me. I like to put my infantry into a large block and sprinkle the bothy etherial casters thoughout the block, I'm sure that having 5 or so blocks would work almost as well. They would break more I guess but I really don't know if that would be a problem.

Quote:
Also, it would be nice if you included a bit more info on Communions: what you feel to be a good ratio of masters/slaves, etc.
Well I'll be honest. Ever since I found this "recipie" (etherial troops -> ether warriors -> abombs ) I have not used communion much. I used to use it as my staple though. The major problem that I found was that in serious conflicts the theurgs would always kill the communicants unless you had a shaman along. I think I went as high as 3 to 1 ratios and they would still die. What I probably should have done was have ever theurg cast slave and cast master ( I think that this works ) but just as I was thinking of that I hit on this. I was impressed however with the power of the communion having 5 or 6 quickened casters casting enslave mind turns combats quite quickly (and I always wanted to try getting them all high enough to cast nifel flames just to see ).
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.