.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old May 2nd, 2004, 06:24 AM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: If we could mix DomII with the Graphics of....

Well, not only the possibility of having many units.

Think on: Modules should be far more restricted to skilled graphics, and now even someone with a paintbrush can do one.

And having a heavier graphic should be having a more powerful pc ... battles should be very very low at framerate when many units fighting and so on.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #12  
Old May 2nd, 2004, 04:46 PM

HotNifeThruButr HotNifeThruButr is offline
Sergeant
 
Join Date: Apr 2004
Location: In your mind
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
HotNifeThruButr is on a distinguished road
Default Re: If we could mix DomII with the Graphics of....

Quit stealing our dreams, man!
Reply With Quote
  #13  
Old May 2nd, 2004, 04:58 PM
Tuna-Fish's Avatar

Tuna-Fish Tuna-Fish is offline
Corporal
 
Join Date: Feb 2004
Location: Finland
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
Tuna-Fish is on a distinguished road
Default Re: If we could mix DomII with the Graphics of....

Now just imagine: MTW: Rome.

Perhaps if instead of modeling every unit they would model humans, vaetti, giants, etc, and then make skin for the different armors and model the different weapons and just combine them?

I know, it's still an assload of work, and wouldn't fit on anyhting smaller than dvd, but anyway...
Reply With Quote
  #14  
Old May 3rd, 2004, 11:10 PM

HotNifeThruButr HotNifeThruButr is offline
Sergeant
 
Join Date: Apr 2004
Location: In your mind
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
HotNifeThruButr is on a distinguished road
Default Re: If we could mix DomII with the Graphics of....

What's MTW: Rome? Is it good as a game?
Reply With Quote
  #15  
Old May 4th, 2004, 01:08 AM

Gateway103 Gateway103 is offline
Corporal
 
Join Date: Jan 2004
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
Gateway103 is on a distinguished road
Default Re: If we could mix DomII with the Graphics of....

Quote:
Originally posted by HotNifeThruButr:
What's MTW: Rome? Is it good as a game?
MTW = Medieval Total War. Technically, this should be Rome: Total War, of the Total War series, but I digress. Never played it or other games of this series myself though. Don't have the right graphic card for it, and not too keen on getting one yet ^_^.

Graphic is pretty good for Rome though. A trivia: Zen's europe map is borrowed from MTW I believe, with lots of touch-ups and editings to make it work for Dom 2.

-Gateway103

[ May 04, 2004, 00:10: Message edited by: Gateway103 ]
Reply With Quote
  #16  
Old May 4th, 2004, 05:26 AM

HotNifeThruButr HotNifeThruButr is offline
Sergeant
 
Join Date: Apr 2004
Location: In your mind
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
HotNifeThruButr is on a distinguished road
Default Re: If we could mix DomII with the Graphics of....

I just popped over to the Rome: Total War website and I think I'm going to crap my pants.

*drool*
Reply With Quote
  #17  
Old May 5th, 2004, 05:08 AM

texAnimator texAnimator is offline
Private
 
Join Date: Apr 2004
Location: Miami
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
texAnimator is on a distinguished road
Default Re: If we could mix DomII with the Graphics of....

Just thinking aloud:

It would be a really big job, but it would look great. Tuna is on the right track I'd say. Take basic infantry units for example. Make one human with a very low poly count, then texture him differently and attach the different weapons for the appropriate unit through code. Then you can make the anims for run, swing sword, bow and arrow, etc and have them in a package that gets called with code. I'm thinking of it the way one would make an Unreal Tournament 2004 mod.

This is all just theory and dreaming:

-Weapon/accessory package that can snap to parts of the body of any model using bones
-Infantry package
-Cavalry package
-giants
-spellcasters
-assassins
-heroes and commanders
-pretenders
-sooo many more

...wow, imagine the budget you would need to pull that off! Wish I had the money

[ May 05, 2004, 04:23: Message edited by: texAnimator ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:17 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.