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May 3rd, 2004, 07:44 PM
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Corporal
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Join Date: Mar 2004
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by JaydedOne:
As has been mentioned in other threads, either the VQ needs a slight power-down (loss of flight or ethereal might be enough) or a good number of other pretenders need a slight power-up.
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Loss of ethereal would be a pretty big nerf... though I'm not saying I'm opposed to it...
It would make her near useless in the early game (unless she takes Astral)... but probably no less powerful in the mid-to-late game. The reasoning behind that statement being: ethereal+luck+armor (and Enc 0) is basically unstopable against indie troops... but ethereal is meaningless when facing other player's SC's who presumably will be equiped with magic weapons.
While that does address my major issue with her... ie that she is "uber" throughout the game, while most SC Pretenders have to "retire" to the library at some point... I'm not sure about it.
If you did that, then all the VQ lovers would just switch to GK's and then we'd encounter an uprising to nerf them.
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May 3rd, 2004, 08:27 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Possible way out of the V.Q. Problem
Ghost Kings, however, are not immortal; so a Ghost King SC can pay a fairly hefty price when slain in terms of both magic loss and temporary unavailability. Nor, if memory serves, do they natively fly. They shouldn't be recklessly risked on battles at potentially suicidal odds while expanding at the expense of the local independents.
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May 3rd, 2004, 08:30 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Possible way out of the V.Q. Problem
In Dom vampires are immortal, ethereal, and can fly. Increased cost, decreased starting dominion, increased cost to get new paths. One or more of these would do the trick.
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May 3rd, 2004, 08:35 PM
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Sergeant
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Join Date: Feb 2004
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Re: Possible way out of the V.Q. Problem
Ethereal is a con-4, 2S item. Personally, I don't think it really means much at all to remove that, given her other varied and copious defenses.
- Kel
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May 3rd, 2004, 09:16 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Kel:
Ethereal is a con-4, 2S item. Personally, I don't think it really means much at all to remove that, given her other varied and copious defenses.
- Kel
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It means she doesn't get to wear Elemental Armor. That means a lot.
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May 3rd, 2004, 09:17 PM
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Sergeant
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Join Date: Apr 2004
Location: Michigan
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Teraswaerto:
In Dom vampires are immortal, ethereal, and can fly. Increased cost, decreased starting dominion, increased cost to get new paths. One or more of these would do the trick.
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I think that 0 encumbrance is an important part of the VQ's arsenal, too. And Drain Life as her natural weapon doesn't help matters.
Of course besides all the stuff that makes the VQ a great SC, she also starts with 1 Death 2 Blood magic. And she gets free vampires from time to time. And she's stealthy, and... But I digress.
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May 3rd, 2004, 09:59 PM
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Sergeant
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Join Date: Apr 2004
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Re: Possible way out of the V.Q. Problem
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I see it as popular hysteria. People HEAR that the VQ is overpowered, usually because somebody loses his entire army to one and starts a *****fest on the forums. Everyone else sees, "I gotta get me one of these", and tries it. And indeed, it's very effective against anyone who has no clue how to counter, but once they meet somebody who knows how to counter it, and they don't know how to respond to it, they're going to walk away very disappointed with their no-magic VQ.
- Norfleet
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Anyone else notice that the biggest defenders of the VQ are the ones that play her in almost every game? Yes, I'm aware that you probably know more ways to deal with this nuisance than most, having spent significant time playing her.
The point you are either missing, or ignoring because adressing it would change the way you "like to play" is this: Just because you can handle something does not mean it's not overpowered when taken in the context of the game. Your arguments sound a lot like someone who is arguing that longbows are not better than slingers by pointing out the weaknesses of longbows. The frailties of longbowmen do not change the fact that they are, in every respect superior to a slinger, so much so that no Man player will ever buy a slinger.
I do not want to personally attack you Norfleet, I'm rather new here and I don't try to start flamewars... but ask yourself this. Would you use the same VQ chassis if it cost 150 points instead of 110? I suspect the answer is yes. Would you still use her if she lost a misc slot? Probably. Idealy this game should be so well balanced that losing any of her attributes would make another unit superior, this clearly isn't the case with the VQ. Losing flying won't make the lich better. Losing immortality won't make her less useful than the ghost king.
That's the problem with your favorite chassis Norfleet. She's too cheap for what she does. Immortality, Earthrealness, Flying, Life drain, Cold resistance, poison resistance, fear, regeneration, stealth. Take ANY of that away and she's still a steal at 110 points... and that my friend is the problem, not the inability of players to kill her on turn 40.
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