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May 3rd, 2004, 11:32 PM
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Sergeant
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Join Date: Oct 2000
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Norfleet:
I recall Zen mentioned a switcheroo-style game.
The end result being that usually, the objective was to create the most perversely useless god combination possible, in hopes that you end up running the creation of someone less creative than you. I heard the blood-9 manticore was rather popular.
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How about this for a switcheroo-style game:
Everyone designs a pretender for a race, submits it, and Posts the details of their design. If there are any stinker pretender designs, people can vote that that designer has to play his own cruddy pretender. All the other (resaonable) pretenders get randomly assigned to the other players.
Also, there should be a chance that you could randomly get your own design, so if you go for a very mediocre pretender (not quite bad enough for people to stick it to you), you still have to worry about getting stuck with it.
As far as creatively bad pretender designs, my pick would be for something like an immobile "rainbow" oracle or blood fountain. 
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May 3rd, 2004, 11:42 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Norfleet:
[...] If the VQ were significantly altered, such as losing a Misc slot, I'd be dumping it in favor of the GK. [...]
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I don't think you would, Norfleet. Not after the first time you got feeble minded, or got some other seriously debilitating wounds (mute, blind) and realized that hey! Those inflictions aren't going away like they used to!
I almost think you'd start playing Carrion Woods with a Carrion Dragon instead. 
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Wormwood and wine, and the bitter taste of ashes.
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May 3rd, 2004, 11:47 PM
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Re: Possible way out of the V.Q. Problem
Side note : Are there really supposed to be two bog mummies for Jotunheim, one immortal and the other not? [/quote]
One is a Dracolich.
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May 3rd, 2004, 11:58 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Zen:
Side note : Are there really supposed to be two bog mummies for Jotunheim, one immortal and the other not?
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One is a Dracolich. [/quote]
Eh... There's already a Dracolich showing up, for 50 points. A "real" Bog Mummy for 110. And a "pseudo" Bog Mummy for 100. Something is wrong if people can get a Dracolich for 50 points, or a Dracolich for 100 points.
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Wormwood and wine, and the bitter taste of ashes.
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May 3rd, 2004, 11:59 PM
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Second Lieutenant
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Location: Ohio
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Re: Possible way out of the V.Q. Problem
A fairly radical idea, not directly related to the Vampire Queen but would solve the issue of it being nearly impossible to kill.
What is it was not possible to have total immunity to two opposing elements. If you are immune to fire than the best you could do is 50% cold immunity, etc.
I don't know what other elemental forces directly oppose each other but they could work in a similar way.
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May 4th, 2004, 12:06 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Maltrease:
What is it was not possible to have total immunity to two opposing elements. If you are immune to fire than the best you could do is 50% cold immunity, etc.
I don't know what other elemental forces directly oppose each other but they could work in a similar way.
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Curious about that myself, since the two elemental staves are supposed to give partial resistance to each of the elements used in forging it. But I've never seen or heard of "Earth Resistance".
And I agree - right now it's way too easy to get elemental immunities. Seems like it'd be better if resistances went in 25 / 50 / 75 increments, and _only_ a few artifacts granted full immunity.
[ May 03, 2004, 23:08: Message edited by: Cainehill ]
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Wormwood and wine, and the bitter taste of ashes.
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May 4th, 2004, 12:08 AM
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Sergeant
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Join Date: Apr 2004
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Re: Possible way out of the V.Q. Problem
Quote:
If the VQ were significantly altered, such as losing a Misc slot, I'd be dumping it in favor of the GK.
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I don't think ANYONE has a problem with the Ghost King. It's a very strong pretender base, one of the best in fact. However, anyone can see that a GK is inferior in almost every respect to a VQ, yet you would choose it over any other SC chassis.
I have to ask though... what would you put in that extra misc slot... a pendant of immortality? C'mon man. Give me a break.
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