Re: global conquest game
I'm sure that one of these days, I'll revisit this idea, but it wouldn't likely be text only. The only visual thing that really affects the game, though, is the adjacency of territories and distance between them, like you mentioned with the planets in a space based map. However, I don't really see where much strategy is involved in a map where every territory is vulnerable from any direction. Then again, maybe I'm just not into futuristic strategy as much as historical or modern strategy.
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Todd M. Gillissie
Gilligames
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