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May 4th, 2004, 08:29 PM
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Major
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Re: Dev Thinking on Balance?
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Originally posted by Norfleet:
Catquiet's VQ doesn't scare me. I'm due to shortly counter it soon, and I fully intend on watching it crash and burn. Bring 'em on.
Besides, you're Ulm. He's Ermor. You were more or less screwed from the beginning, as Ulm is known to be weak against SG Ermor. Marignon vs. Abysia is another similar mismatch.
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Ah, this Vampire Queen is played by Ermor? No wonder it's powerfull. One of Ermor's biggest strengths is it's powerfull pretender; this is more than compensated for by it's other weaknesses. Personally, in the same situation I would be glad that he wasn't playing something else, e.g. that didn't rely upon immortality and so wasn't afraid to enter your dominion.
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May 4th, 2004, 08:29 PM
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Major General
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Re: Dev Thinking on Balance?
Quote:
Originally posted by Pirateiam:
Well Norfleet I will not comment on your insult since from all the other Posts I have read I know how disturbed you are and mental illnesses are not something to make fun of. Answer this simple question - What is your pretendar in this game???? Case closed
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And why do you think I am keenly aware of exactly how to rip one apart and send it crashing to the ground in a mangled heap? Besides, I have others, like a Vanheim game where I *HAVE* in fact, been facing down a VQ much like the one you describe, and am currently kicking its *** all over the map. I'm an Allfather there.
The problem is that YOU ARE NOT TRYING! It's a very common attitude amongst players these days: When they start losing to something on a regular basis, rather than countering it, they'd rather complain about how it's so awful. Meanwhile, the rest of us have a myriad arsenal of ways to counter, and are unintimidated. This doesn't invalidate that the strategy has great deal of merit to it, but it's not unstoppable....unless you can't be bothered to try.
Frankly, as I've pointed out, a strategy that fails even when not specifically countered is absolutely crap and utterly worthless. Hell, a dozen scouts with herald lances can easily burn out a VQ...and their scripts don't run out because they have NOTHING ELSE THEY CAN CAST.
[ May 04, 2004, 19:31: Message edited by: Norfleet ]
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May 4th, 2004, 08:32 PM
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Major
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Re: Dev Thinking on Balance?
Quote:
Originally posted by Pirateiam:
...I know how disturbed you are and mental illnesses are not something to make fun of...
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Well, that's enough for me. Have fun with your mud slinging guys.
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May 4th, 2004, 08:43 PM
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Corporal
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Location: Upstate NY
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Re: Dev Thinking on Balance?
Quote:
Originally posted by Norfleet:
quote: Originally posted by Pirateiam:
Well Norfleet I will not comment on your insult since from all the other Posts I have read I know how disturbed you are and mental illnesses are not something to make fun of. Answer this simple question - What is your pretendar in this game???? Case closed
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And why do you think I am keenly aware of exactly how to rip one apart and send it crashing to the ground in a mangled heap? Besides, I have others, like a Vanheim game where I *HAVE* in fact, been facing down a VQ much like the one you describe, and am currently kicking its *** all over the map. I'm an Allfather there.
The problem is that YOU ARE NOT TRYING! It's a very common attitude amongst players these days: When they start losing to something on a regular basis, rather than countering it, they'd rather complain about how it's so awful. Meanwhile, the rest of us have a myriad arsenal of ways to counter, and are unintimidated. This doesn't invalidate that the strategy has great deal of merit to it, but it's not unstoppable....unless you can't be bothered to try.
Frankly, as I've pointed out, a strategy that fails even when not specifically countered is absolutely crap and utterly worthless. Hell, a dozen scouts with herald lances can easily burn out a VQ...and their scripts don't run out because they have NOTHING ELSE THEY CAN CAST. Sigh... I am trying. I spend many hours playing around with trying to come up with counters to the VQ but Alchemist Ulm sure is not on the list. I was meesing around with Ulm GC in this game and was hoping not to run into a SG Ermor. Sorry if I like to try crazy strategies not all of us are playing this to win everytime but just to have some fun....but you will never understand this.
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Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
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May 4th, 2004, 09:24 PM
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First Lieutenant
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Re: Dev Thinking on Balance?
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Many pretenders can use these spells to conquer independent provinces. Being able to conquer an independent province a turn with your pretender is commonplace.
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Really? Please list.
Against indep strength 1? Almost all non humans.
Against indep strenth 3? Quite a few.
Against indep strength 9? 1 ( 2 if you are a water nation ).
No, really. I want to hear about all of these pretenders that can stomp indeps down flat. No, please. Oh and try to do it with something like 100 Research points please. Heck I'll give you 150.
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May 4th, 2004, 09:35 PM
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General
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Re: Dev Thinking on Balance?
Quote:
Originally posted by Norfleet:
Meanwhile, the rest of us have a myriad arsenal of ways to counter, and are unintimidated.
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You claim that this "myriad arsenal" exists. I've yet to see anything besides send another SC after it. Most spell based strategies are ruined by the AI after all.
Quote:
Hell, a dozen scouts with herald lances can easily burn out a VQ...and their scripts don't run out because they have NOTHING ELSE THEY CAN CAST.
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I wasn't aware that 120 astral pearls was "easy". And no, it's not easy even if you have that many, since they only do 12 armor piercing damage each.
[ May 04, 2004, 20:39: Message edited by: Graeme Dice ]
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May 4th, 2004, 09:54 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Dev Thinking on Balance?
be carefulIf you wish to continue this conversation you will need to avoid personal slanders.

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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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