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  #1  
Old May 5th, 2004, 12:49 PM

Pocus Pocus is offline
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Default Re: VQ Counters - NO Debates

Quote:
Originally posted by Pirateiam:
Please Pocus. I only want this thread to be a list of possible counters. Debates can be done on other threads. Please no opinions just ideas.
I dont want to cripple this thread, just to point out the counter which are more theorical than anything else. If somebody says: 'look its simple, just kill the VQ dominions', then its a theorical counter. I can say: 'look you simply have to win and crush your enemy utterly', it would do the same good (or lack of) for this thread...

More generally, if I have to take into account into my god creation design plan that I can encounter a VQ, and that it forbids many choices, then it shows a significant game inbalance.

[ May 05, 2004, 11:54: Message edited by: Pocus ]
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  #2  
Old May 5th, 2004, 12:58 PM
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Pirateiam Pirateiam is offline
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Default Re: VQ Counters - NO Debates

Again thanks for the input keep it comming.

I have a game set up so I can keep trying different units against the VQ with Death 3, Water 2, earth 2, air 4, fire 2,
script - quickness, mirror image, mistform, breath of winter, ironskin.

I have been trying to find a early to midgame unit (not a god) that can reliably take a Buffed VQ down. I think I have found it and I would like your opinions. I ran this unit 10 times against her and he was 10-0 straight up, against a completely buffed VQ 4 star experienced (I held for two turns why she buffed) it was 7-3. I have not even optimized it either. This is what it was:

1 Crusher with Gift of reason
flying boots
flambeau
red pearl
BS Helmet
Anti-magic amulet

This can be optimized better and with two she would have no chance.

I am now trying some variations and also I am adding some trinkets to the VQ to test it against.
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  #3  
Old May 5th, 2004, 02:06 PM
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Default Re: VQ Counters - NO Debates

Just Man's Cross: magical crossbow (= negates etherealness) giving undead three times the normal crossbow damage. Can be put to "Fire Fliers". You do need some commanders with good aim, though, but scouts aren't too bad I think.
I haven't tested it, but IIRC it was used to counter Ice Devils in Dominions 1 where they were unlimited in number.
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  #4  
Old May 5th, 2004, 02:33 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: VQ Counters - NO Debates

This conversation is going well. To get the devs attention it is best to give specific examples and avoid declaring something completely broke.

As for me, Im not the type to meet a strong opponent head-on. There will always be some great god Version, but I dont look for another god to counter it. Actually there are alot of very nasty opponents in this game (try giving the AI a King of the World Doom Horror). The name of the game is dominions and that would be my strategy in this case. Avoid the one-man-army by creating many small armys. Strike by surprise in far corners and build from those spots. If the MegaKiller goes there then be ready to do the same in 2 or 3 other spots on the map. Lots of temples and cheap castles.

Some of my favorite nations would do this well. I would think Marignon would have already been considered for the same reasons they often come up in resonse to Ermor. Priests and Fire. Caelum could do damage with fast flying sneak priests.

Man and Pangaea would seem automatic also. Sneak and cheap (1/2 cost) temples. I would defeintely use magic crossbows. Knock her magic out fast.

[ May 05, 2004, 13:35: Message edited by: Gandalf Parker ]
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  #5  
Old May 5th, 2004, 03:04 PM

Saxon Saxon is offline
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Default Re: VQ Counters - NO Debates

Does Smite or Smite Demon, coming from powerful priests, cut through her defenses? Sorry, I have been away and have not followed the entire debate. Similarly, if she is undead, why can’t a swarm of priests take her down? Does her drain life really counter the effects of 20 priests banishing at once? Throw in some eyes of accuracy to lift the effects.

I ran a search on vq smite and vampire queen smite and got nothing, sorry if I am going over already covered ground.

Throw in some flying units to disturb her from the first turn, as well as a second wave of them who were on hold and attack. They may not kill her, but they will keep her busy and unbuffed for perhaps four turns. Having the second wave means even fairly weak units would be helpful. Also, you can buff your flying mage/crusher for two or three turns and then have them arrive to wreak havoc.

Have some crossbows up front, they should get at least two shots this way while the weak flying units annoy her. Flaming arrows could boost this. Similarly, spells like dust to dust may get through the MR if you get enough tries.

If the banishment is hitting her during this period where she is wrestling with annoying flying units, it might be a cheap and low level solution. It also works well with the dominion attacks others have mentioned. If you want to preach her out, you need lots of priests. Concentrate them at the right place and you can get her, as well as leaving a trail of provinces with friendly dominion.

Sure, it may sound like a lot of fairly weak things, but if you can stop the buffing and hit her with a number of things, she is going to have a bad day.

Also, what is the spell that summons a hoard of undead archers that fire flaming arrows? They seem suited to this task.
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  #6  
Old May 5th, 2004, 03:25 PM
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Default Re: VQ Counters - NO Debates

Not an expert by any means, but Staff of Storms should keep the VQ walking all across the battlefield. If you have any kind of long-range, high-precision spells, you might get her before she comes through the (preferably undead) fodder around your mages.

The Staff of Storms is also a pretty good item by itself, so it's not like it's a wasted investment.
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  #7  
Old May 5th, 2004, 03:37 PM
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Default Re: VQ Counters - NO Debates

Quote:
Originally posted by Tuna-Fish:
Dust to dust, 22 armour negating damage with no mr roll. Hit twice and it's over. Simple?
It's nice in theory, but doesn't work in practice. Your mages refuse to cast dust to dust when there are friendly undead in the area, and are much more likely to animate dead if there aren't.
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