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May 6th, 2004, 08:59 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: VQ Counters - NO Debates
Golems are VQ worse nightmare. They can be the end of her in almost any mid game if used properly. Just buff them to level 3 astral (use items or/and empowerment) and teleport them at VQ at right moment. You can do it from anywhere so if VQ player gets bold and starts attacking outside of his dominion - nail him. You can attack her almost anywhere and before she moves so VQ will never be safe anymore. Also, all her buffs are really expensive to get since they are in so many paths so it usually takes only once to kill her outside of her dominion to get rid of most of them.
Golems should be properly equipped of course (boots of flying, magical weapon, etc.).
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May 6th, 2004, 09:04 AM
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Corporal
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Join Date: Jan 2004
Location: Finland
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Re: VQ Counters - NO Debates
Quote:
Originally posted by Cainehill:
quote: Originally posted by Pirateiam:
I am thinking about another idea but someone needs to answer this question. Here is the scenario: Lets say you kill the VQ (in her Domain) but on the same turn begin sieging her capital. Does she rematerialize inside the capital castle, even if it is being seiged?
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Nope. In this scenario, the VQ winds up dead, even though she died in friendly dominion, loses magic paths, requires priests to call her back.
(This happened to me in AllTheNations on Mosehansen, at which point it was all downhill.) Was this in the original All the Nations game? I was playing Machaka, so it was probably me who first defeated your Vampire Queen.
In that game at least the VQ came back inside the capital fort right away. As I was storming the fort, I fought her twice. The second time was much easier as she had taken a hit from a Black bow of Botulf and was feebleminded.
My experience is a bit limited, but I will tell what did work in that battle. First, I thought Dust to Dust would be great against a VQ, but seems it is not. My witch doctors made several hits, but no damage. Either they didn't really hit (it's hard to see) or the damage is not magical so etherealness negates it.
As already said, black bow made the second fight easier - it gives no MR-roll. But what really was useful was the web spit of spider knights. A hit from the web lowers her defence to 4 and immobilizes her. And then just attacking with normal troops was quite enough. I guess a spider lord with the web spit and a black bow or something similar would be really nice against a VQ..
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May 6th, 2004, 03:55 PM
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Corporal
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Join Date: Mar 2004
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Re: VQ Counters - NO Debates
It would seem that others are correct regarding how to best use Angelic Host vs. a VQ.
Summon-drop of several hosts would only work well on a lone VQ being used offensively... which is perhaps not so difficult to deal with.
If the VQ is being used more defensively, at the lead of a strong army... an army you can match, with the exception of the VQ... then it would be semmingly best to bring a couple of hosts scripted to "attack fliers" to negate the VQ effect almost immediately... leaving your armies to fight more on even ground.
However, I imagine the VQ would bring a stable of fliers of it's own to mitigate this effect somewhat...
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May 6th, 2004, 04:37 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: VQ Counters - NO Debates
VQ does seem to still be an advantage in taking indepts early in the game. Other gods can do that also so its not that you get an unfair lead. But you worry about the damage it takes while the VQ isnt such a big worry in that area.
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May 6th, 2004, 05:39 PM
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Sergeant
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Join Date: May 2004
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Re: VQ Counters - NO Debates
Wouldn't mandrogoras be a good counter. They are undead, their sleep vines ignore armor and etherealness, six attacks pro mandrogora, 4 hits would be enough to put the vq to sleep, less if she was already fatigued.
Black forest Ulm gets that Nightzehrer hero, who is a better Version of the vampire queen. Only not stealthy, but he can get an heroic ability. Make him your profet for better effect.
Pretty new at dominions, so might be wrong.
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May 6th, 2004, 06:53 PM
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Corporal
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Re: VQ Counters - NO Debates
Quote:
Originally posted by Molog:
Wouldn't mandrogoras be a good counter. They are undead, their sleep vines ignore armor and etherealness, six attacks pro mandrogora, 4 hits would be enough to put the vq to sleep, less if she was already fatigued.
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The problem with mandrogoras, is that they don't fly... so they won't be able to get to her before she buffs. Though I was recently schooled to their effectiveness against SC's in a recent MP game...
Is the sleep effect resisted with MR? If so, a fully decked out VQ should be nigh immune... and if they're not lifeless, then the old Soul Vortex + Wraith Sword would keep her pretty safe methinks.
EDIT: They are undead (duh!) so of course they're lifeless, but MR negates the sleep effect... so I dunno... if she's almost at 100 fatigue after buffing, then you might be able to get her... since Soul Vortex won't help. But I doubt it would do much against a fully equiped VQ with reinvigoration items and a sky-high MR.
Quote:
Black forest Ulm gets that Nightzehrer hero, who is a better Version of the vampire queen. Only not stealthy, but he can get an heroic ability. Make him your profet for better effect.
Pretty new at dominions, so might be wrong.
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I don't know his magic paths, but VQ's really only become uber with a lot of magic... so it's unlikely that he would be quite as effective as an optimized VQ.
[ May 06, 2004, 19:43: Message edited by: AhhhFresh ]
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May 6th, 2004, 09:05 PM
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Corporal
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Join Date: Mar 2004
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Re: VQ Counters - NO Debates
An intersting issue has been brought up by archaeolept which is part of the temple/castle/VQ strat:
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The VQ is hidden in the sea of castles for the most part, and if it does move out i'm not sure if an attack on her would occur before an "instant castle" spell like 7 red seconds takes place.
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So that's the question... does anybody knows what happens if:
1)VQ has just won a battle is alone in a province
2)Your mages cast Angelic Host 2-3 times on the province
3)One of her mages casts Wizard's Tower on the same province
Which happens first? Are you always going to have your Angels staring at her brand new castle walls? Or are you always going to have battle before the castle can come up? Or is it random?
Anybody in a position to test this?
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