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Old May 5th, 2004, 07:48 PM

IKerensky IKerensky is offline
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Default Re: Researching spell is counterproductive

Honestly Gandalf I truly consider that having some buff is a great things, sometimes, for some armies. But if I have once more the choice between being able to buff or have full control ( or even semi control ) of my spellcasters I think I will go for the later.

Right now I am considering concentrating on Evoc, Conj, Cons, with perhaps 1 or 2 level of Alt and replacing the buffs with magical items...

As you say, there is plenty of way to play the game, and in SP it is far less a problem...
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Old May 5th, 2004, 07:59 PM

AhhhFresh AhhhFresh is offline
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Default Re: Researching spell is counterproductive

It might help if we had sub categories within the "Cast spells" command, like they have for "Attack"... except it would be "Damage Spells" or "Buffing" instead of "Rearmost".

I imagine it has been suggested before... but if they just created a few subGroups of spells, it would at least improve things I think... so that the guy who's supposed to be casting nether darts doesn't decide he'd rather be a Communion master... or was it a slave? He'll cast both, just in case...

Maybe if we had 5 or so spell casting profiles, where we could list the spells we want our mages to be able to choose from...
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Old May 5th, 2004, 09:59 PM
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PvK PvK is offline
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Default Re: Researching spell is counterproductive

Yes spell selection can sometimes be problematic. I have a fire & water caster who keeps refusing to cast Flaming Arrows, in favor of Quickness.

I also sometimes decide not to research Thaumaturgy to avoid Breath of Winter (IIRC).

PvK
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Old May 5th, 2004, 11:47 PM

IKerensky IKerensky is offline
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Default Re: Researching spell is counterproductive

Well I run a full game try only researching Evoc, Cons and Conj with Live Ermor and manage to win... Wich isn't any good indication as in SP against AI

Anyway my mages performs quite better and as I like to use A LOT OF THEM and summons it definitely doesnt hinder me too much. Interestingly enough the only buff they had is Ethereal Body wich isn't even half that bad .
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Old May 5th, 2004, 11:56 PM
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st.patrik st.patrik is offline
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Default Re: Researching spell is counterproductive

One thing that was suggested that I think would be a great solution (although I'm sure hard to implement) was the ability to 'turn off' certain spells - kind of a negative spell script like 'I don't care what you do cast, but just don't cast these!'

Playing Man and I noticed in a recent battle that one of my mages cast 'beserkers' on my Daoine Sidhe! The height of stupidity. I would have that mage court-martialled.
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Old May 6th, 2004, 12:50 AM

AhhhFresh AhhhFresh is offline
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Default Re: Researching spell is counterproductive

Quote:
Originally posted by st.patrik:
One thing that was suggested that I think would be a great solution (although I'm sure hard to implement) was the ability to 'turn off' certain spells - kind of a negative spell script like 'I don't care what you do cast, but just don't cast these!'

Playing Man and I noticed in a recent battle that one of my mages cast 'beserkers' on my Daoine Sidhe! The height of stupidity. I would have that mage court-martialled.
I propose working from the other direction... where you "enable" spells in a profile... say 1 of 5 that you can store. Then when you select the "cast" order, it opens up another screen (like when you click on "attack")... except that it has 5 numbered profiles that you can pick from, as well as the standard "whatever the hell you want" option.

I'm not sure how hard that would be to do... but even if the profiles had to be made in a text editor outside of the game, it'd be worth it.
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