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May 11th, 2004, 11:11 AM
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Corporal
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Join Date: Mar 2004
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Re: Mutual attacks - where do they fight?
Thanks for the replies.
Tris, that's an interesting idea; to have a mid sized LI army on 'fire and flee' (or just flee), to hold up a larger army, attached to a random variable so you're never guaranteed to succeed. Light cavalry should have a 'bonus' for this, which would? effectively solve the problem of LI and light cav being useless. The only way for the big enemy army to increase their chances of geting past would be to bring their own LI...Would play havoc on solo play with the AI only building LI though...
(wrong thread for this...oh well)
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May 11th, 2004, 02:49 PM
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General
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Re: Mutual attacks - where do they fight?
Quote:
Originally posted by Norfleet:
I haven't really gotten any kind of official response one way or another. If they actually RESPONDED, that would more or less confirm that this is definitely the case.
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They _have_ responded, and confirmed that it works exactly as described in the manual.
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May 11th, 2004, 02:52 PM
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Re: Mutual attacks - where do they fight?
Quote:
Originally posted by Tris:
The main army would be unable to break camp and march significant distances, as they would be forced to deploy for battle against the hit and fade attacks, unless you had countered those attacks with a light force of your own.
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Why would behaviour as ahistorical as this be good for gameplay?
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May 11th, 2004, 03:19 PM
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Corporal
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Re: Mutual attacks - where do they fight?
I'm unaware of any historical precedent for a conflict in which commanders felt they were able to have one main force, without patrols and pickets, and got away with it.
As for gameplay, I don't know if this would improve it. I believe it would make strategic movement and planning of campaigns more involved, and nations with strong LI but weak HI would feel very different to those in the reverse scenario.
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May 11th, 2004, 04:11 PM
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General
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Join Date: Nov 2000
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Re: Mutual attacks - where do they fight?
Quote:
Originally posted by Tris:
I'm unaware of any historical precedent for a conflict in which commanders felt they were able to have one main force, without patrols and pickets, and got away with it.
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That isn't what you are suggesting. What the initial person suggested was that heavy infantry with a move of 1 should be made _useless_. This is hardly conducive to good gameplay, and it's hardly historical for harrassing attacks to wipe out a force with both superior numbers and better equipment. It's also not particularly good for a faster and completely inferior force to indefinitely pin down a slower and overwhelmingly superior force. Being able to harrass your opponent doesn't matter at all if you can't defeat them on the field.
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May 11th, 2004, 05:48 PM
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Major General
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Re: Mutual attacks - where do they fight?
Quote:
Originally posted by Graeme Dice:
They _have_ responded, and confirmed that it works exactly as described in the manual.
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So it's been officially denied, then? That more or less proves it, then.
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May 12th, 2004, 09:41 AM
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Corporal
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Re: Mutual attacks - where do they fight?
Quote:
That isn't what you are suggesting.
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Yes it is!
I would see this in game as the big army being unable to form into march column without little bits being hit by hit and run attacks, supply columns being hit by raiders, so the main army must spend most of its time foraging, rather than marching, and must provide patrols to guard each foraging party, or have them go missing...
The net result of which is that it is difficult to move a strategically slow army when under constant attack from reasonably large and strategically fast armies.
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