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  #1  
Old May 12th, 2004, 08:03 PM

delacroix delacroix is offline
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Default Re: Good game, but....the AI is very bad.

Stavros / Proteus, copy/paste the below text into notepad and save it as any filename xxxxxxx.dm Then put it into your dominions\mods directory and test it out if you wish. Don't forget to enable the mod in dominions under "preferences" / "mod settings".

It makes all Militia / Light Infantry cost 999 resources so the AI hasn't built any in my quick 25 turn test game. Met armies of Ulm which recruited pikemen + infantry of ulms + archers + sappers + siege engineers and had 4 Tribal cavalries recruited. Mictlan who had 2 100% national armies of about 30-50 units a piece. And only saw 1 vanheim army consisting of 20 hirdmen and 5 Van's.

Haven't even run into any independent High Infantry unit yet although I doubt the AI has enough resources in the independent provinces to make them at this point. But you can report the results of what the AI builds instead once the LI are no longer feasible. I think archers may end up being more frequent... but thats just a guess.

Complete unit list can be found in this thread :
http://www.shrapnelgames.com/cgi-bin...;f=74;t=002613

*** start of file, copy/paste everything below, don't include this line and save as filename.dm from notepad

#modname "high cost LI"
#description "makes all Militia & Light Infantry cost 999 resources"
#Version 1.0


#selectmonster 18
#rcost 999
#end

#selectmonster 28
#rcost 999
#end

#selectmonster 29
#rcost 999
#end

#selectmonster 30
#rcost 999
#end

#selectmonster 31
#rcost 999
#end

[ May 13, 2004, 18:57: Message edited by: delacroix ]
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Old May 13th, 2004, 03:39 PM

MStavros MStavros is offline
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Default Re: Good game, but....the AI is very bad.

Okay thanks for your help!
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Old May 13th, 2004, 04:59 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Good game, but....the AI is very bad.

You might wanna avoid militia 999 gold cost. Upkeep from random events will be horrible in this case. Also a problem if a nation begins the game with LI. Replace initial armies to avoid the problem.
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  #4  
Old May 13th, 2004, 05:58 PM
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Default Re: Good game, but....the AI is very bad.

Perhaps high resource cost would be enough.

Or better: low gold cost, at the correct level to balance them so they are not a bad choice anymore...

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Old May 13th, 2004, 06:33 PM

delacroix delacroix is offline
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Default Re: Good game, but....the AI is very bad.

Yep thanks and noted Kris. The only thing I'm worried with keeping default gold costs and 999 resources cost is that the AI may try to build a militia unit and in the process will block production in its independent province forever . Am going to test that out now though.


PS: editing the mod text file will take effect during already started games too. (To anyone who tried it out and wanted to avoid the high upkeep syndrome).

[ May 13, 2004, 18:58: Message edited by: delacroix ]
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Old May 13th, 2004, 06:53 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Good game, but....the AI is very bad.

Quote:
Originally posted by delacroix:
PS: editing the mod text file will take effect during already started games too. (To anyone who tried it out and wanted to avoid the high upkeep syndrome).
REALLY? Now as a Random Fanatic that brings some intresting possibilities to mind. Yes, very interesting
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Old May 13th, 2004, 08:07 PM

delacroix delacroix is offline
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Default Re: Good game, but....the AI is very bad.

Ok tested militia / LI at 999 resource costs with default gold costs and the AI built crossbowmen / archers in 2 of such provinces over 20 or so turns that had Militia available instead.

So its safe to assume the AI won't block production in all of its independent provinces due to the high resource unit costs. Maybe 1 or 2, maybe none ever, but never all of them .
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