.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old May 10th, 2004, 10:18 AM

Gateway103 Gateway103 is offline
Corporal
 
Join Date: Jan 2004
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
Gateway103 is on a distinguished road
Default Re: Communion Master and Slave

I did some testings with hotseat Pythiums & Caelum (dummy target), and here are my findings:

1) You can be both Master and Slave at the same time, not very useful though, see (3).

2) Only Slaves aside from the caster count toward level boosting, regardless if the Caster is a Slave

3) When a Master casts a spell, the associated Slaves, if not moved/casted yet, will count as having their turn skipped, and their script postponed.

I drew my conclusions based on the tests below. There can be other interpretations, so take a grain of salt with this theory.

Although if the theory is correct, then mage doubling as both Slave and Master is not really a good idea unless you have specific strategy in mind.

However, I have seen the AI do such things regularly... Just a while ago, 5 indept mages with ~15 blood slaves were casting Sabbath Master and Slaves on each and everyone of them, and then finally summon Imps. But due to the Slave skipping turn behaviour, they can only cast one Summon each turn, while my army quickly approached and scored an easy victory (as oppose to fighting through multiple Summons of Imps per turn)

Quote:
My actual testing setups and key results (redone at least twice for each trial to ensure accuracy), the key results are Test 4 & 5:

I have 2 Arch Theurgs and 2 Theurg Acolytes. The 2 Acolytes cast spell first (they appear higher on commander list).

I script them as follows:

----------
Test 1
Acolyte A: Slave, Master, Astral Shield, Hold, Hold, Cast
Acolyte B: Slave, Master, Astral Weapon, Hold, Hold, Cast
(As described by Norfleet)

Same result as Yossar. Astral Shield is first because Acolyte A is higher on list. If switched to have Acolyte A cast Astral Weapon, then Astral Weapon casted first

------------------------------
Test 2
Acolyte A: Slave, Master, Solar Ray, Hold, Hold, Cast
Acolyte B: Slave, Astral Weapon, Hold, Hold, Cast

Turn one: Slaves
Turn two: Master is casted, and Astral Weapon
Turn three: Astral Shield is casted by Acolyte A. Repeated many trials, same results

------------------------------
Test 3
Acolyte A: Slave, Master, Solar Ray, Hold, Hold, Cast
Acolyte B: Slave, Astral Weapon, Hold, Hold, Cast
Arch Theurg A: Slave, Astral Shield, Hold, Hold, Hold, Cast

Turn one: Slaves
Turn two: Master is casted, and Astral Weapon & Shields
Turn three: Solar Ray or other spell is casted by Acolyte A (I changed the position so both armies start as close as possible)
This does not always work, as sometimes Acolyte A refuse to cast Solar Ray, but cast say Blessing instead, despite the enemy (A commander with 5 bodyguards) were in range.

------------------------------
Test 4
Acolyte A & B: Slave, Astral Shield, Hold, Hold, Hold, Cast
Arch Theurg A & B: Master, Tunder Strike, Hold, Hold, Hold, Caste

Turn one: spent on Slave and Master casting
Turn two: the two Acolyte casted Astral Shield on themselves, follow by 2 Thunder Strikes by the Arch Theurg

------------------------------
Test 5
Acolyte A: Slave, Astral Shield, Hold, Hold, Hold, Cast
Acolyte B: Master, Solar Ray, Hold, Hold, Hold, Cast
Arch Theurg A: Slave, Astral Weapon, Hold, Hold, Hold, Cast
Arch Theurg B: Master, Thunder Strike, Hold, HOld, Hold, Cast

Turn one: spent on Slave and Master casting
Turn two: Acolyte A casted Astral Shield on himself, then Acolyte B casted Solar Ray, follow by Arch Theurg B casting Thunder Strike.
Turn three: Arch Theurg casted Astral Weapon
-Gateway103
Reply With Quote
  #2  
Old May 11th, 2004, 01:04 AM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Re: Communion Master and Slave

Thanks gateway that makes sense. It is interesting that it will skip the persons turn... but only if they haven't taken it yet.

If you have 4 slaves and one master, the slaves can still cast spells for the turn if the master hasn't taken his yet. Seems oddly random.

Well... so much for the 10 Smites per round (5 quicked theurgs) on turn 6. Probably for the best
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.