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May 13th, 2004, 04:26 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: Possible bug with lifedrain attacks? - developers please read
yah, it seems such attacks inflict fatigue loss whatever the result of the rest of the attack. this seems overpowered, but may or may not be a bug.
However, zen told me when I inquired that nothing, even a lifeless unit, is immune to these attacks. That would, at the very least, seem to be a bug then.
It also makes carrion woods rather difficult to deal w/ 
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May 13th, 2004, 04:37 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Possible bug with lifedrain attacks? - developers please read
It may be that life drain deals damage to all, but you are only reinvigourated if the target is not lifeless IIRC. This is at least true for wraith sword and similar weapons.
Fatigue for free sounds suspiciously buglike.
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May 13th, 2004, 04:42 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Possible bug with lifedrain attacks? - developers please read
you aren't reinvigorated (using a wraithsword, for ex.) against undead either, though the attack will still cause damage to them. This seems correct to me - the auto attack success is wierd, though, as well as lifeless units taking fatigue (I haven't checked this personally - just going on what Zen said).
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May 13th, 2004, 04:57 PM
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Corporal
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Join Date: Mar 2004
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Re: Possible bug with lifedrain attacks? - developers please read
This is from the VQ Counters - NO debate
Where both Zen and Norfleet confirm that lifedrain attacks inflict fatique on their targets without hitting.
The feelings expressed there seemed to be that it was an SC balance decision, and not a bug...
EDIT: Just clarifying that if this is in fact a "bug", that fixing it may in fact make SC's invulnerable, so tread carefully
[ May 13, 2004, 16:00: Message edited by: AhhhFresh ]
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May 13th, 2004, 06:42 PM
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Major General
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Re: Possible bug with lifedrain attacks? - developers please read
Zen says that the fatigue is inflicted regardless of whether the attack penetrates protection: It's possible that the attack "hits", but doesn't inflict any damage through protection, but the fatigue is caused anyway. Since no physical damage is caused, mirror image doesn't fail.
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May 13th, 2004, 06:48 PM
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Re: Possible bug with lifedrain attacks? - developers please read
Quote:
Originally posted by Norfleet:
Zen says that the fatigue is inflicted regardless of whether the attack penetrates protection: It's possible that the attack "hits", but doesn't inflict any damage through protection, but the fatigue is caused anyway. Since no physical damage is caused, mirror image doesn't fail.
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This is also true of anything that has a secondary effect but doesn't deal any actual damage. Though it may or may not be on the same level as Life Drain. Meaning, a weapon that has a secondary effect of poisoning, that doesn't actually hit through protection can still poison if the unit is not immune to poison. Same with things that have effects like "Tangle Vine". Some effects (Can't remember off the top of my head) require damage before they are applied AFAIK but Life Drain and numerous weapons with secondary effects do not.
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May 13th, 2004, 07:02 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Possible bug with lifedrain attacks? - developers please read
Hmmm if the code checked to see if the weapon hit then treated both effects as a hit or not hit based on that, how would that affect other weapons? Are all such weapons in that Category or are there some where the effects need to be checked seperately?
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