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Old May 17th, 2004, 09:01 PM
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Default Re: Best summon?

I'm a big fan of Ether Warriors, so the discussion vs. Wights was very interesting. I hadn't realized wights were so tough.

I looked up the unit stats to compare them more directly:

code:
  
Wight EW
Size 2 3
HP 20 22
Prot 22 17
Mor 17 15
MR 14 13
Enc 0 6
Str 16 16
Att 12 13
Def 13 12
Prec 10 15
Move 3/5 1/15

Other notable stuff:

Wight: 100 CR, 100 PR, undead, Need not eat, chill, Bane blade (6/1/2/2 Decay)

Ether Warrior: Magic being, Ethereal, Moon Blade (11/2/2/3 (x2 dam vs magic beings))

So, the stats are close, but the Wight wins or ties on most of them., Prot in particular.

The EW's are size 3, which can be nice vs minotaurs (size 3 tramplers) as I've seen in my current game, but the downside is that means they eat more. The EW's also have much better precision, but I'm not sure what/how much effect that really has. (Anyone know how precision effects melee combat?)

The move stat is interesting. The Wight has a 3 map move, making it speedy to move around the map (terrain willing), but only 5 for combat move. The EW is the opposite, with only 1 map move, but a fairly speedy 15 for combat moves. My armies tend to end up with 1-move units like hoplites in them anyway, so the EW's 1 map move isn't that big a deal, so I'll give the edge to the EW and 15 combat move over the wight's 5 combat move.

For special abilities, the wights have all the usual undead bonuses (and liabilities), plus the chill effect. Chill is nice, but makes it harder to mix them in with regular units, if you aren't going all-undead. EW's are ethereal. it's a tough call for me which is preferable, but I'm thinking ethereal tops undead/chill.

I'm not sure what the Bane blade's decay effect exactly does. I've heard that any units hit with decay will die after combat ends. Is that correct? Is there an MR roll for that? Is there any effect on the decayed unit prior to the end of combat?

Admittedly without fully understanding the bane blade's decay, it seems like the Moon blade is much better - almost twice the regular damage, the x2 vs magical beings, and a longer blade.

All told, the Wight looks pretty darn good, requiring only a 2D caster and 5 death gems. The Legion of Wights spell is a fantastic bargain, but needing a 6D caster and Conj-9 makes that a fairly late-game strategy. Prior to that, needing to summon one at a time is rather slow, but if you make it a monthly ritual, it might not be so bad.

Still, the EW's etherealness, better weapon, and ability to group summon them at a good bit lower level do seem to give them some worthwhile use, even if they are somewhat overpriced, IMHO. And while the Ether Lord isn't an SC, he makes a pretty good combat mage, being pretty hardy, and with access to the awesome nether darts, and the assorted nifty astral spells (ie: enslave mind).
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