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  #1  
Old May 17th, 2004, 09:17 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Best summon?

Quote:
Originally posted by LintMan:
(Anyone know how precision effects melee combat?)
It has no effect on melee combat at all.

Quote:
I'm not sure what the Bane blade's decay effect exactly does. I've heard that any units hit with decay will die after combat ends. Is that correct? Is there an MR roll for that? Is there any effect on the decayed unit prior to the end of combat?
Any unit that is affected by decay or bleed will lose about 1 hitpoint per turn until they are dead. This death can only be prevented once the effect starts through regeneration. There is a MR check on each hit of the weapon to see if the decay effect starts. There may be an increased risk of afflictions associated with decay damage, but I cannot confirm this.
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Old May 18th, 2004, 01:15 AM
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Default Re: Best summon?

Well one negative for the wight army is that they can get banished. Wights have good MR, but I've seen them get bLasted by banishment. In a whole group of wights, more of the banishment would land on target, too. Of course, mixed with other undead junk, you get a good undead mob going.

Ether warriors can be taken out by things that take care of ethereal magical beings, but those tend to be rarer and more expensive than things that take out undead.

Sort of an apples/oranges issue, after taking the details into account.

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Old May 19th, 2004, 01:59 AM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Best summon?

I've never really liked the Damage over time spells, especially when it's on a weapon. When you have a dude in the frontline against Wights, the chances are almost nil that he'll get slain by Decay instead of the normal strength 16 + 6 weapon damage smack.

BTW, I thought Ether Warriors were Ethereal, which counts for a lot. Whereas Wights are 22 prot with 20 HP, think of that as having two Black Plate infantries who have 3 strategic move.
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Old May 19th, 2004, 04:32 AM

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Default Re: Best summon?

Quote:
Originally posted by HotNifeThruButr:
I've never really liked the Damage over time spells, especially when it's on a weapon. When you have a dude in the frontline against Wights, the chances are almost nil that he'll get slain by Decay instead of the normal strength 16 + 6 weapon damage smack.
True enough. The decay special is probably most effective if the wights get in to hand-to-hand combat with something hefty, like a Titan.

I like the fact that Wights have 0 encumbrance. That'll give them the edge over Ether Warriors in any long battle, I would think. Unless they're fighting an army with a lot of priests... Hehe. Just goes to show that they are both good, but in different ways.
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