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May 16th, 2004, 05:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: SuperVans!
You can do that legally in a game. Or at least you can get closer than you might think. I havent tried to see how many 9's though I suspect 3 at least. I can get all 4's across the board with one or two 9's legally in almost any nation.
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May 16th, 2004, 07:17 PM
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Sergeant
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Re: SuperVans!
yeah... i was just curious to see what all 9's would be like, and then when i couldnt get that out of control i went for the next best thing. I bet thats possible...but would you really want to live with those scales?
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May 16th, 2004, 07:49 PM
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Shrapnel Fanatic
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Re: SuperVans!
Its a strategy. Not an easy one but possible. You could also take very low dominion and try to stay outside of its affects.
But of course that is the total extreme. A medium of some sort would probably be easier to use. Some nations have some pretty extreme scales they can survive for awhile especially if they plan to stay outside of it most of the time.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 16th, 2004, 10:10 PM
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First Lieutenant
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Re: SuperVans!
Just two level 9 blessings : water and fire make Vans almost invincible. They are (imo) really out of wack.
Yes it is possible to beat them. But they can conquer provinces at a frightening rate taking no losses what so ever.
They are the best bless unit IMO.
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May 16th, 2004, 11:07 PM
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First Lieutenant
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Re: SuperVans!
Quote:
Originally posted by Huzurdaddi:
Just two level 9 blessings : water and fire make Vans almost invincible. They are (imo) really out of wack.
Yes it is possible to beat them. But they can conquer provinces at a frightening rate taking no losses what so ever.
They are the best bless unit IMO.
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It's extremely hard to hae lvl 9 water and lvl 9 fire with Vanheim. Have you actually tried to get it and see what sclaes and pretender you would have to use?
I think it is more feasable to have either water 9 or fire 9. If choose between these two I would probably go with water 9, because it would strongely benefit all sacred units, not only fighters. Although other people may prefer fire9.
BTW I've heard that any "flaming weapon" enchnatment (fire 9 blessing, flaming arrows, etc.) work as additional 8 AP damage weapon, so you can have up to 2 hits with every swing of your weapon. Is it indeed so?
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May 17th, 2004, 12:26 AM
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Shrapnel Fanatic
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Re: SuperVans!
Vanheim isnt the best one for this apparently but its not impossible. Sure if you take all harsh scales and the Crone you can get 9/9/9/4 or a Crone with 9/8/4/4/4/4/4/4. Of course if you give up one of the 4's you could make that 8 a 9. Rotten scales yes but the idea is to play with maxxed blessings. Dom2 a balanced game and something has to give.
But even in moderation.... Take -3cold, -3luck and -3magic. Not bad if you dont plan to fight at home. Could even be defensive. That can get you 9/9/6 or 9/9/4/2 or 9/9/2/2/2/2 if you want to put her to work doing alittle searching. Alot will give you 9fire/9water like Ghost King or Manticore. Moloch will give you 9 fire, 9 water, and 5 somewhere else. Either the red or blue dragon will give 9fire/9water/4something. Throw in -1death and AllFather can give you 9fire/9water beside the 2 magics he starts off with. Also -1death will let the infamous VQ give 9fire/9water. With Phoenix you can even take back a scale point.
[ May 16, 2004, 23:29: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 17th, 2004, 01:32 AM
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First Lieutenant
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Re: SuperVans!
Quote:
Originally posted by Gandalf Parker:
But even in moderation.... Take -3cold, -3luck and -3magic. Not bad if you dont plan to fight at home. Could even be defensive. That can get you 9/9/6 or 9/9/4/2 or 9/9/2/2/2/2 if you want to put her to work doing alittle searching. Alot will give you 9fire/9water like Ghost King or Manticore. Moloch will give you 9 fire, 9 water, and 5 somewhere else. Either the red or blue dragon will give 9fire/9water/4something. Throw in -1death and AllFather can give you 9fire/9water beside the 2 magics he starts off with. Also -1death will let the infamous VQ give 9fire/9water. With Phoenix you can even take back a scale point.
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Hmm interesting picture Gandelf.
I am playing Vans right now in my MP game, with Odin and 9 water blessing. I have water 9 air 3 death 3; order 3 sloth 3 cold 1 misfortune 3.
-3 magic for Vanheim? Ouch. IMHO their reseach sucks even with neutral scales, with -3 magic it would be virtually not existant. Sure, you'll be realying on rush and national units, but you have to have _some_ reseach.
IMHO sloth 3 would be significatly better than -3 magic in your picture, since production of Vans doesn't take many resourses anyway.
Also 3 Cold is kindof nasty (instead of 1 cold default) - vans armies require a lot gold to recruit and maintain, and -3 cold means -10% gold income, in addition to hurting not cold-resistant troops during the battle.
Since the supply for vans is not a problem (pigs) perhaps it would be better to take -2 Cold -2 Death instead of -3 Cold -1 Death?
On the other hand having 9 fire 9 water perhaps could put Vans troops on pair with best summoned troops. Just thinking about all these Vans and valkyeres, with 9 water quickness and protection and 9 fire blessing can put a smile on the face... And you still have very good flying SC with such setup. So do you think it would be worth it in MP game or is it too extreme?
[ May 17, 2004, 00:35: Message edited by: Stormbinder ]
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