
May 18th, 2004, 12:29 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Worst Summon ??
Quote:
Originally posted by PrinzMegaherz:
I dislike those early game summons that only call one unit. It takes simply to lang / too many mages to produce enough of these summons to make them usefull. Take Vine Ogres as an example. They are good early game troops, however you need 10 nature mages with ivy crowns to summon 20 of them, which is the minimum for a decent force. Compared to the 2 earth mages that would give you 24 Clockwork Horrors, this is ridiculous.
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Druids with Ivy Crown and Thistle Mace summon 2/turn for ONE nature gem, and have the upkeep of 7 infantry. A nature-1 mage with a treelord staff and ivy crown can bring 3/turn for one nature gem, and probably even less maintenance. Crank crank crank... Clockwork Horrors use a bunch of earth gems, and IIRC require magical leadership. Anyone can lead vine ogres around, and they are relatively tough compared to Clockwork Horrors. Lots of different pros and cons, but Vine Ogres are quite good, even in fairly small numbers, as long as you combine them effectively with other troops. The point is not to make an ALL VINE OGRE army... that wouldn't be so hot. However, combined as something ELSE the enemy must deal with, along with whatever else you have, vine ogres can make a big difference, especially because they don't use food, are fairly fast, and you get a lot of toughness for every spare ordinary leadership point you have.
PvK
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