Re: Helheim - feedback required
Another nice perk of D4, is that it enables you to spam Drain Life in battle, allowing you do the Drain Life/Spam Skeletons combo if simply whailing on your enemies is not a good solution. Plus drain life is a very effective counter to enemy SCs.
I would, however, have avoided N4: It's not necessary for casting GoH, as you can forge a thistle, then forge a moonvine, for N3->N5. In fact, you could have gone as low as N2: Forge thistle, forge moonvine, forge treelord.
The reason for this is that N4 gives you a very undesirable blessing in most cases, as berserking is generally a counterproductive behavior, especially for mages getting hit by stray arrows. What also is often the case is that one or two of your Vans will go berserk, while the rest of the squad flees, leaving the lone berserker to face his enemies alone....and die. The regeneration of N4 is minor at best and will not make a great impact on the relatively fragile Vans. Nature blessing is better for nations like Jotunheim, who have beefier troops and therefore greater regeneration.
I'd also have suggested more order. Order-3 is nearly a must-have for any nation, especially one with mages as expensive as yours. Take another tilt of misfortune: It won't kill you. Grab another tilt of Order....then you decide whether you want to go to Death-2, or even 3....in for a penny, in for a pound, after all: If you're willing to accept that your population will all die anyway, a small rate increase is now irrelevant. This will let you pay for more Order, or perhaps Magic, or just more pretender magics. You may even wish to consider some, but not 3, Sloth: Vans are not terribly resource-expensive troops, especially given their cost: Gold, not resources, will be your obstacle in producing them.
[ May 19, 2004, 20:16: Message edited by: Norfleet ]
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