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May 24th, 2004, 11:45 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Best Province targeting ritual?
Quote:
Originally posted by Norfleet:
Generally, attempting to specifically kill population is a counterproductive exercise in the long run:
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Not if some poor schmoe forgets to dome his home province, it isn't. Being unable to profit from the province once you conquer it may be pretty disadvantageous in the long run, but not nearly as much as taking said economic losses along with a production hit in the only province that can produce Knights of the Chalice, spider warriors, lava warriors, etc.
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May 24th, 2004, 07:20 PM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Best Province targeting ritual?
Well, brace for impact didn't do anything.
Against that undead horde (6 time casted 33 Longdead horsemen and 1 Wraith Lord) against
4 Friars
1 Inquisitor
3 quickened Demilich casting whiter bones
1 Demilich casting whiter bones
about 50 flagellants F9S9 blessed.
...
all this for 30 Death Gems ...
and there's not only to consider the cost of lost units, but the income of the province, the magic sites inside and so on.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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May 25th, 2004, 12:29 AM
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Private
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Join Date: Apr 2004
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Re: Best Province targeting ritual?
I'm still a newbie but getting conjuration 9 and 6 level 4 death mages is quite an accomplishement. BTW, how do you get 6 4D mages?
Ice
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May 25th, 2004, 12:56 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Best Province targeting ritual?
Ermor has D3 Dusk Elders, +1 D by the Skull Staff, here your D4 Mage, at the cost of 30 D.Gems.
Oh well, Dusk Elders are D3 1? ... so it could happen they are summoned D4 directly.
Demilich (25 gems) are D4 too.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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May 25th, 2004, 01:22 AM
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Major General
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Join Date: Jan 2004
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Re: Best Province targeting ritual?
Quote:
Originally posted by Graeme Dice:
Why don't you go learn how the game mechanics work instead of spreading misinformation and lies while patronizing the new players.
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I'm familiar with the "listed numbers". Unfortunately, they don't really correspond to actual behavior. Even if you take luck, horrible events happen anyway, and often. You can claim it doesn't all you want, but the fact is, you hear about this all the time. It's a proven fact: Luck does not prevent bad events, they'll happen anyway.
When it comes to things that are "random", and I use this word in quotes for very specific reasons, I don't really put much faith in what anyone says the "odds" are. Randomness makes a great cover for designer sadism.
Quote:
Originally posted by NTJedi:
When comparing total damage done per gem spent against the other summoned attack spells such as army of the dead or phantasmal attack... ghost riders is almost always the best choice.
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Army of the Dead is a "named" spell, however. If the Army of the Dead succeeds, the province falls into YOUR hands immediately...and the army sticks around and can raid neighboring provinces next turn. The purpose of the spell is different.
Phantasmal Attack isn't level 9. Thus, it's expected that its potency and economy are not of the same caliber.
Army of the Dead can be employed gainfully against forted provinces. Ghost Riders is of very little use here.
Quote:
Originally posted by Cohen:
4 Friars
1 Inquisitor
3 quickened Demilich casting whiter bones
1 Demilich casting whiter bones
about 50 flagellants F9S9 blessed.
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You call that an army? Flagellants are crap, they can hit hard, but their hits are wasted on "virtual" troops, and they die easily. They do not make a good meat shield to tank a ghost rider charge with. Friars are cheap. And not very effective against an unrushing mob, when you give them no meat shield. One inquisitor does not a force of banishments make.
And the Demiliches are fine. They rode home to your capitol on the Death Express. I'm sure I'll be seeing them again shortly.
Quote:
all this for 30 Death Gems ...
and there's not only to consider the cost of lost units, but the income of the province, the magic sites inside and so on.
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You make thousands of bucks in pure profit every turn. Are you telling me you can't afford to replace a measly 50 flagellants in less than a turn?
Income of the province, magic sites? Uh....that was my province, you know. You don't LOSE anything there from being mauled at the gates.
Besides, WHAT income? 0 population don't produce much income.
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May 25th, 2004, 04:22 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Best Province targeting ritual?
Quote:
Originally posted by Norfleet:
I'm familiar with the "listed numbers". Unfortunately, they don't really correspond to actual behavior.
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I'm still waiting for your evidence that they don't. Where's your statistical analysis that shows that actual trend. Oh right, it's just more of your bull****.
Quote:
Even if you take luck, horrible events happen anyway, and often. You can claim it doesn't all you want, but the fact is, you hear about this all the time. It's a proven fact: Luck does not prevent bad events, they'll happen anyway.
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This argument is yet another logical fallacy from Norfleet. This time it's an appeal to popularity, as people don't complain about bad events when they take a misfortune scale, only when luck. It's also a hasty generalization as you haven't performed enough trials to understand the true nature of the problem.
Quote:
When it comes to things that are "random", and I use this word in quotes for very specific reasons, I don't really put much faith in what anyone says the "odds" are. Randomness makes a great cover for designer sadism.
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And this is an appeal to motive fallacy.
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May 26th, 2004, 08:02 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Thanked 39 Times in 28 Posts
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Re: Best Province targeting ritual?
Quote:
Originally posted by Norfleet:
Army of the Dead is a "named" spell, however. If the Army of the Dead succeeds, the province falls into YOUR hands immediately...and the army sticks around and can raid neighboring provinces next turn. The purpose of the spell is different.
Phantasmal Attack isn't level 9. Thus, it's expected that its potency and economy are not of the same caliber.
Army of the Dead can be employed gainfully against forted provinces. Ghost Riders is of very little use here.
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Well in the cases where a province has a castle then ghost riders will still be best for cleaning out the units patrolling. I was comparing the spell against other summoned attack spells for total damage which can be done against an army.
Per gem cost against other summoned attack spells ghost riders wins hands down for most damage done to an army. Adding a fortress to a province is a different variable which might change what needs to get accomplished.
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