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  #1  
Old May 24th, 2004, 03:10 PM
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Default Re: New Map: Faerun - The Forgotten Realms

Guys,

Why isn't there a sticky thread about maps ?

EDIT : and I forgot to say Thanks for the Forgotten Realms map. Nice job.

[ May 24, 2004, 14:19: Message edited by: Unknown_Enemy ]
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Old May 24th, 2004, 05:28 PM

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Default Re: New Map: Faerun - The Forgotten Realms

This is an awesome map, really nice, thank you very much.
I am at work right now but I'm going to download and try it when I get home (I have just downloaded it here to take a look).

/Off-topic
Dominions is a great strategy game, for me the best since Master of Magic. I would like my heroes to be more "durable" in battle though ;-).

Oh, and hello everyone, since i am new around here.
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  #3  
Old May 25th, 2004, 01:40 AM

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Default Re: New Map: Faerun - The Forgotten Realms

Very nice map! I am playing it as Vanheim, and the starting location could not have been chosen better.

Thanks!

[ May 25, 2004, 00:41: Message edited by: Yvelina ]
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Old May 25th, 2004, 01:45 AM

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Default Re: New Map: Faerun - The Forgotten Realms

The real problem of this map are the combo of:

fixed sites
fixed start location

This will turn down some aspects of the game like "Ah I know I've to arcane probe this province because I know there's the uberastral site", and ppl know at which provinces rush in early game.

It's possible to have a non fixed startprov map edition? SO we can MP it ... well you'll know where sites are but, at least you start random!
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Old May 25th, 2004, 02:11 AM
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Default Re: New Map: Faerun - The Forgotten Realms

Quote:
Originally posted by Edi:
The several starting provinces thing is, I think, not a map bug, but a game bug. I've noticed that no matter how many #nostart X lines you have for provinces, it will not prevent the game from assigning those provinces to a nation at the beginning if more than one starting province is specified, and I find this really annoying.
Edi
To prevent C'Tis from having a large advantage in the beginning shouldn't you move the powerful fortress with gems ??

Otherwise the map is seriously unbalanced for multiplayer when C'Tis gets this as one of his starting provinces.
+1 for most gem types, an extra fortress and +220 gold as a starting province is way too huge of a bonus to get for day_1.

[ May 25, 2004, 01:41: Message edited by: NTJedi ]
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Old May 25th, 2004, 04:41 AM
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Default Re: New Map: Faerun - The Forgotten Realms

I think the fixed sites are automatically visible in the provinces when you take them - no need to probe.

And it isn't just C'tis - as I mentioned, at least one other nation has an Uber-Province with fortress next door also.

Given the way he wants his map (and it seems pretty nice and fun change of pace), it's more reasonable to simply set starting provinces to the default 1 when using the map, don't you think?
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Old May 25th, 2004, 06:20 AM
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Default Re: New Map: Faerun - The Forgotten Realms

NTJedi, this map was made to be thematic to the world it represents, so the special provinces are exactly where they are supposed to be. This is one of those maps that should be started with the default one province, and it doesn't slow the beginning down too much, I should think.

If there is enough interest, I can provide a map file without the special start locations just for non-thematic multiplayer play. But let's see what happens when I do the smaller Version with fewer provinces first.

Quote:
I think the fixed sites are automatically visible in the provinces when you take them - no need to probe.
Yes, they are. Or are they? Well, you people ponder that...

Just remember, the rewards are supposed to be proportionate to how tough the garrison is...

Quote:
And it isn't just C'tis - as I mentioned, at least one other nation has an Uber-Province with fortress next door also.
Pangaea starts almost right next to Hellgate Keep, which is without question the most ridiculously overpowered province on the map, and if they get that at the start, it's automatic game over for everyone else.

Man starts with Myth Drannor as neighbor, and that province isn't iirc anything to wrinle your nose at either.

Abysia has Calimport next to it, Vanheim has Sea of Moonshae right next door and and Myrloch Vale one province away.

Just use 1 starting province, I can't help the game feature that ignores the #nostart lines in the map file. I thought it wouldn't, but I was mistaken.

Edi

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