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May 26th, 2004, 11:29 AM
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Re: New Map: Faerun - The Forgotten Realms
Unfortunately, C'Tis (and others) can still get a hefty chunk of essentially free gold income by besieging the fortified indie provinces with, for example, a single scout. The besieger gets province income AND can set the tax rate, while the owner of the castle gets only administrative income - something that I learned the hard way in my first map project.
Let's hope that in the future there will be a command to set indie troops on patrol... 
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May 27th, 2004, 01:40 AM
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Re: New Map: Faerun - The Forgotten Realms
Ah, well, that changes things somewhat. I'm going to need to modify the map file to just eliminate the fortifications then. At least for some places, like the province next to C'tis's starting location. Have to wait for another day though, I'm too tired to do that right now.
Edi
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May 26th, 2004, 11:08 PM
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Re: New Map: Faerun - The Forgotten Realms
Quote:
Originally posted by Crandaeolon:
Let's hope that in the future there will be a command to set indie troops on patrol...
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Yes... there should be a way of setting a battle for the province and a seperate battle for the castle.
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May 27th, 2004, 09:50 AM
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Re: New Map: Faerun - The Forgotten Realms
In the meantime, I'd prolly be content with indies set to be always on patrol mode... and if/when they'd lose to a superior force, the survivors would retreat to the castle and defend it normally.
Perpetual patrolling would have the added bonus of making it harder to defeat indies by assassinating the commanders.
The downside, as someone pointed out, would be some lost population if something generates unrest in the province. IMHO it wouldn't be a big issue though, merely a drop in the sea of all these pop-destroying events. 
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May 27th, 2004, 05:02 PM
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Re: New Map: Faerun - The Forgotten Realms
Quote:
Originally posted by Crandaeolon:
In the meantime, I'd prolly be content with indies set to be always on patrol mode... and if/when they'd lose to a superior force, the survivors would retreat to the castle and defend it normally.
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That definitely sounds like a great solution as well.
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May 27th, 2004, 05:18 PM
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Re: New Map: Faerun - The Forgotten Realms
Pop-killing could be reduced if the indy provinces were all considered to be tax-0 while independent. It's not like they have economies and pay for maintenance, recruitment, PD or buildings, right?
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May 27th, 2004, 05:28 PM
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Re: New Map: Faerun - The Forgotten Realms
I am not saying it is a bad idea, but have you
considered all the implications? Scouting would
become much harder. Eighty units on patrol, even
groundpounders, will have a pretty good chance of
revealing and killing scouts. This will
effectively kill scouting for many nations.
[ May 27, 2004, 17:50: Message edited by: Tuidjy ]
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