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May 24th, 2001, 04:32 PM
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Corporal
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Location: Ontario, Canada
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Re: Transphasic Torpedoes
Nitram,
Yes the 1's are required. If you have a zero damage at any range, the weapon will not work at any range.
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May 24th, 2001, 04:39 PM
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General
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Re: Transphasic Torpedoes
Name := Molten metal accelerator
Description := An electromagnetically accelerated jet of molten metal which solidifies into an armour piercing spear.
<blah blah blah>
Weapon Damage At Rng := 1 1 1 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0
<blah blah blah>
Name := Wave nexus device
Description := Two high energy waves are projected towards an enemy. At the points where the waves meet, intense heat damages the target.
<blah blah blah>
Weapon Damage At Rng := 1 1 200 200 1 1 200 200 1 1 200 200 1 1 200 200 0 0 0 0 0
<blah blah blah>
Name := Velocity rockets
Description := ultra-high speed rockets accelerate towards the target. The faster they are travelling on impact, the more damage they do. This weapon is difficult to aim and unlikely to hit (1%) at range 8 or higher
<blah blah blah>
Weapon Damage At Rng := 5 10 20 40 80 160 320 640 640 640 640 640 640 640 640
<blah blah blah>
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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May 24th, 2001, 05:45 PM
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Major
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Re: Transphasic Torpedoes
I wonder if the "Optimal Range" strategy is smart enough to deal with these kinds of weapons...
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May 24th, 2001, 06:09 PM
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General
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Re: Transphasic Torpedoes
quote: Originally posted by DirectorTsaarx:
I wonder if the "Optimal Range" strategy is smart enough to deal with these kinds of weapons...
Yes, it is, actually. I've modded the organic "Plasma Bolt" to do more damage in the mid-range and less at each end. The main race that uses it, the Urak Tal, are quite formidable in combat with it. Their ships stay out away from enemy ships trying to keep them in that max damage range. Since most other ranged weapon do less damage at range and more close up, this makes them uniquely effective in combat.
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May 24th, 2001, 06:11 PM
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General
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Re: Transphasic Torpedoes
quote: Originally posted by rdouglass:
New weapons and techs IMO are ALWAYS a welcome addition - (DISCLAIMER) - as long as they don't throw the game balance. 
This is the key. Something as powerful as that "Transphasic Torpedo" is supposed to be ought to be an 'artifact' weapon rather than something easily researchable. And maybe with a 30 turn fire rate, too.
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May 24th, 2001, 06:55 PM
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Shrapnel Fanatic
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Re: Transphasic Torpedoes
quote: Yes, it is, actually. I've modded the organic "Plasma Bolt" to do more damage in the mid-range and less at each end. The main race that uses it, the Urak Tal, are quite formidable in combat with it. Their ships stay out away from enemy ships trying to keep them in that max damage range. Since most other ranged weapon do less damage at range and more close up, this makes them uniquely effective in combat.
Cool! Expect a surge in new weapons from the mods! (And hopefull in the standard game)
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May 24th, 2001, 08:48 PM
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Private
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Re: Transphasic Torpedoes
quote: Originally posted by suicide_junkie:
Quote:
One torpedoe took out a full size borg cube. Now that was impressive.
Sounds more like lame to me. The Borg idea has really been ruined.
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I never understood that whole thing. People are pretty down on treknobabble being used to solve problems, but having an enemy that has magical "adaptation" powers is loved? The Borg are incredibly weak and cheesy plot devices that don't even have the benefit of someone even TRYING to explain how they work. If they can magically resist us, we can magically kill 'em off right back, I say.
--Chesh
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