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May 29th, 2001, 10:55 PM
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Sergeant
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Re: Transphasic Torpedoes
heh heh...yah, play balance THAT!  I'm just thankful the Wave Motion Gun doesn't actually vaporize -everything- in its path!
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May 29th, 2001, 11:05 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Transphasic Torpedoes
I'm not sure I *want* my crews/master computers to periodically go beserk, wipe out their comrades-in-arms, and take off for a while...
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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May 30th, 2001, 06:16 AM
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Major
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Re: Transphasic Torpedoes
quote: Originally posted by DirectorTsaarx:
I think the Temporal Shifter says something about "sending the ship back to the beginning of time"...
I kinda' like to think of it as trying to send parts of the ship back in time. Imagine a 5 meter square random chunk of your ship being transported in time......
EDIT) ..aw gawd, I hate referring to Star Trek, but remember in STNG where the crew blended with the ship...
[This message has been edited by rdouglass (edited 30 May 2001).]
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May 30th, 2001, 09:27 AM
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Sergeant
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Re: Transphasic Torpedoes
JEEEEZZZZUSSSS!!!! Now I'm glad I don't watch Voyager where I live anymore. Sounds like to me that they are getting to "God-like" weapons in the show. Now they are getting stuff from the futue. "Oh, lookie here! Found a new fangeled weapon from the future that kicks butt!"... ooooooo how conveinent. Man, too bad Voyager wasn't participating during the dominion war! Would have turned those Gem Hedar Battleships into scrap heap with weapons like that! I'm sorry, but I have to agree with Sucide Junkie on this (LAMO!). I know one thing, I will not put a weapon this powerful in my mode unless it has some validity in science (yes, even some Star Trek Tech can be proved with a science) and this weapon must be balanced in the game. I think all weapons in SE4 should have a weakness (I just don't beleive in the "Ultimate" weapon).
As for the crusie missle idea going back in time say during WWII, I wouldn't be so sure of that. Unless the Cruise missles and a Tactical Nuke, I think some of the Crusiers and Battleships of the day could easily withstand a shot from a conventional cruise missle.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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May 30th, 2001, 03:12 PM
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Sergeant
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Re: Transphasic Torpedoes
Maybe there should just be a 'Theoretical Weapons' Category that allows certain powerful weapons that have drawbacks or are unstable, reflecting their experimental/prototype nature.
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May 30th, 2001, 04:07 PM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: Transphasic Torpedoes
Well, if MM gets around to implementing my "explode when destroyed" ability idea, then your unstable experimental weapon could do 500 damage to your own ship if it gets nicked by a meson bLaster 
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May 30th, 2001, 07:13 PM
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Sergeant
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Re: Transphasic Torpedoes
Sure, that'll teach them to build easily accessible exhaust ports. 
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