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Old May 26th, 2004, 02:47 AM

Norfleet Norfleet is offline
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Default Re: MP Game - Zap\'s New game with House Rules

Quote:
Originally posted by Graeme Dice:
Yep, which makes the game fluid as provinces are continually won and lost on both sides.
This sounds like an inefficient, wasteful, whack-a-mole. It's very annoying, constantly redoing things you've already done. Better to do things properly and make sure it doesn't happen again, I say. More importantly, sooner or later, you'll annoy somebody into pillaging the province, making it useless. Better to properly lock the place down before you advance. It's like parking your car: You park it, set detonators, lock all the doors, raise the bLast shielding over the windows and tires, and then engage the discharge coils.

The way I play it, one party gains provinces, while the other loses them: We call the former party the "winning side", and the latter party the "losing side". It's nice and orderly.

Quote:
Since you've never played anything but your single strategy, you wouldn't have ever seen this dynamic.
I've played lots of "strategies", although they do involve securing your property before you bother to take more. Conquering something and then not bothering to secure it for yourself is the same as conquering it for somebody else. I've played enough Tradewars to know better.

[ May 26, 2004, 01:51: Message edited by: Norfleet ]
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