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  #1  
Old May 27th, 2004, 03:47 AM

Norfleet Norfleet is offline
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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

dp

[ May 27, 2004, 06:09: Message edited by: Norfleet ]
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Old May 27th, 2004, 08:35 AM

mnoracle mnoracle is offline
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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

Quote:
Originally posted by Cohen:
And my abysyan infantry was too slow, to resource cost, to keep the pace with Vans!
Abysyan infantry why do you spend resources on that crap? It's devils who worth the effort. You should better spend your money to get huge army of devils and do not build castles. Then you can take enemy castles in two turn and build your temples in enemy castles! As simple as that.

I have to admit i don't have huge MP experience but every time my enemies tried to templing/castling they failed. It's easy to take casetles in two turns, and enemy spends his valueable resources to build castles instead of army or mages (or in terms of Abyssia blood hunters)

NB I havn't played agains Norfleet

[ May 27, 2004, 07:39: Message edited by: mnoracle ]
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Old May 27th, 2004, 08:36 AM
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Etaoin Shrdlu Etaoin Shrdlu is offline
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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

Quote:
Originally posted by Norfleet:

It can greatly slow the advance of an enemy army, giving you time to regroup. However, if you have nothing to regroup WITH, then what's the point?
And that's highly unlikely, since the regrouping will be all those troops built at all those other castles that aren't under siege... You end up with the nation-equivalent of a porcupine... except there is no soft part
The maneuver seems to work at top efficiency when the national troops are extra-cheap on resources (Marignon anyone?) or junk (Mictlan comes to mind) or a bit of both (um...Pangaea) . At Wizard-Tower level you start getting near-useless provinces (surrounded by 3+ of them) so it starts getting dicey (and yet: careful placement in high-value spots will work wonders for Caelum and Arcos... I may test one of those in my next test-match with T'ien Ch'i, tho it lacks the appeal with the top-class mages capital-only)
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Old May 27th, 2004, 10:35 AM
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Chazar Chazar is offline
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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

Umh, I'm using the VQ myself because of her flavour, but I dont see the problem with a VQ. Can someone explain to me the problem again concisely?

Sure, the VQ is immortal, but without the right items she's not really useful - and even an immortal unit looses its items upon death...

(Or is it necessary that SC-VQ are equipped with Fire/Earth magic?)
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Old May 27th, 2004, 10:53 AM

Norfleet Norfleet is offline
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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

Quote:
Originally posted by Chazar:
Umh, I'm using the VQ myself because of her flavour, but I dont see the problem with a VQ. Can someone explain to me the problem again concisely?

Sure, the VQ is immortal, but without the right items she's not really useful - and even an immortal unit looses its items upon death...

(Or is it necessary that SC-VQ are equipped with Fire/Earth magic?)
Some people are under the belief that VQs, inside their dominion, particularly in conjunction with "mad castling", can be lobbed over and over at an invading army with no real risk.

What they're forgetting is that if you got killed the first time, you're going to get killed again EVERY time you try that same stunt, and while it doesn't really hurt, it doesn't really accomplish anything either, and you'll just die repeatedly while losing castles and temples one by one.
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Old May 27th, 2004, 11:37 AM
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Stormbinder Stormbinder is offline
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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

Quote:
Originally posted by Norfleet:
quote:
Originally posted by Chazar:
Umh, I'm using the VQ myself because of her flavour, but I dont see the problem with a VQ. Can someone explain to me the problem again concisely?

Sure, the VQ is immortal, but without the right items she's not really useful - and even an immortal unit looses its items upon death...

(Or is it necessary that SC-VQ are equipped with Fire/Earth magic?)
Some people are under the belief that VQs, inside their dominion, particularly in conjunction with "mad castling", can be lobbed over and over at an invading army with no real risk.

What they're forgetting is that if you got killed the first time, you're going to get killed again EVERY time you try that same stunt, and while it doesn't really hurt, it doesn't really accomplish anything either, and you'll just die repeatedly while losing castles and temples one by one.

2 obvious faults and misleads in such a small post. norf is really pushing it.


VQ may very well kill significant part of the army even if it loses at the end. If she did that, she will almost certanly wipe out the remaining army completely in the next battle or two, unless they recieve massive reinforcements in the same turn.


And even if VQ loses without inflicting much loses on the enemy, nobody said she had to attack alone all the time, making the same mistakes. She may very well take few strong SCs and army to help her in battle, and to distract attention from her while she is wiping the enemy's best troops.

After all you would have to be very stupid "to pull the same stunt if it doesn't accomplish anything".

[ May 27, 2004, 12:49: Message edited by: Stormbinder ]
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  #7  
Old May 27th, 2004, 12:26 PM

johan osterman johan osterman is offline
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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

The VQ will be slightly nerfed in the next patch. The reason being that she was very obviously more priceworthy than the other immortal pretenders, especially if you compared her to the liches. So she will get a cost increase.
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