Originally posted by Cohen:
And some spell that raise the population should be nice too.
I agree... there should be some spell which targets a single province for increasing population since the exact opposite is true. There are lots of spells to decrease population which shows a serious unbalance when compared with spells which increase population.
The thing that most illustrates the difference to me is that if you Wish for "Armageddon", it does a 20% population loss to *all* provinces. But IIRC, if you Wish for "population", it just shuffles some population from somewhere else to one random province.
Things I'd love to see:
- ability to mod a base population growth so that growth 0 would mean normal human population growth, and the growth/death scales would then represent magical adjustment from that default.
- One or two powerful very high-level spells that increase population of a province in a big way (ie: counteracting all the many powerful population killing spells and events).
I know about that damn wish option ...
I'd like to see wish heavily reviewed.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
not nice to hear that you confirmed that only with positive growth you get a marginal population increase
is there even no random event which gives you e.g. 2-3 thousand new population ?
is ermor in dominions 2 as strong as in dominions 1 or does it need now some living population too ?
There's an event that "migrate" population ... not create new population
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
A Bacchanalia event that caused sloth, unrest and a tiny risk of disease among local units and commanders in exchange for a dominion rise and growth boost several months later might fit the setting.
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Are we insane yet? Are we insane yet? Aiiieeeeee...